Add brewing stand and furnace to igloo schematics
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parent
678bf661d2
commit
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@ -3,8 +3,7 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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function mcl_structures.generate_igloo_top(pos, pr)
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function mcl_structures.generate_igloo_top(pos, pr)
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does ot work atm because apparently meta is not set. Need a bit of help with fixing this for furnaces, bookshelves, and brewing stands.
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local rotation = tostring(pr:next(0,3)*90)
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local rotation = tostring(pr:next(0,3)*90)
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@ -12,7 +11,6 @@ function mcl_structures.generate_igloo_top(pos, pr)
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end
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end
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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-- TODO: Add brewing stand
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-- TODO: Add monster eggs
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-- TODO: Add monster eggs
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
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@ -58,19 +56,19 @@ function mcl_structures.generate_igloo(pos, def, pr)
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if rotation == "0" then
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if rotation == "0" then
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dir = {x=-1, y=0, z=0}
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dir = {x=-1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
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tpos = {x=pos.x+7, y=pos.y-2, z=pos.z+3}
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elseif rotation == "90" then
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elseif rotation == "90" then
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dir = {x=0, y=0, z=-1}
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dir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
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tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+1}
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elseif rotation == "180" then
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elseif rotation == "180" then
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dir = {x=1, y=0, z=0}
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dir = {x=1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
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tpos = {x=pos.x+1, y=pos.y-2, z=pos.z+3}
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elseif rotation == "270" then
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elseif rotation == "270" then
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dir = {x=0, y=0, z=1}
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dir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
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tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+7}
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else
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else
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return success
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return success
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end
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end
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