replace nether dust particles with p. spawners
mcl2 uses add_particle for nether dust resulting in a 10-fold increase in network traffic when in the nether. Nether dust is not configurable making it impossible to turn this off for server admins. this commit replaces the add_particle method with particle spawners
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53715212a2
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7f1bb7af92
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@ -1,36 +1,66 @@
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust.particles_count = 99
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mcl_weather.nether_dust.particlespawners = {}
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-- calculates coordinates and draw particles for Nether dust
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local psdef= {
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function mcl_weather.nether_dust.add_dust_particles(player)
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amount = 150,
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for i=mcl_weather.nether_dust.particles_count, 1,-1 do
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time = 0,
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local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
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minpos = vector.new(-15,-15,-15),
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minetest.add_particle({
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maxpos =vector.new(15,15,15),
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pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
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minvel = vector.new(-0.3,-0.15,-1),
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velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
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maxvel = vector.new(0.3,0.15,0.3),
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acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
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minacc = vector.new(-1,-0.4,-1),
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expirationtime = 3,
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maxacc = vector.new(1,0.4,1),
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size = math.random(6,20)*0.01,
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minexptime = 1,
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collisiondetection = false,
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maxexptime = 10,
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object_collision = false,
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minsize = 0.2,
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vertical = false,
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maxsize = 0.7,
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glow = math.random(0,minetest.LIGHT_MAX),
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collisiondetection = false,
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texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
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collision_removal = false,
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playername = player:get_player_name()
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object_collision = false,
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})
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vertical = false
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}
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local function check_player(player)
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local name=player:get_player_name()
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if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
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return true
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end
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end
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end
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end
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local timer = 0
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mcl_weather.nether_dust.add_particlespawners = function(player)
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minetest.register_globalstep(function(dtime)
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local name=player:get_player_name(name)
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timer = timer + dtime
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mcl_weather.nether_dust.particlespawners[name]={}
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if timer < 0.7 then return end
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psdef.playername = name
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timer = 0
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psdef.attached = player
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psdef.glow = math.random(0,minetest.LIGHT_MAX)
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for i=1,3 do
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psdef.texture="mcl_particles_nether_dust"..i..".png"
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mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
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end
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end
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for _, player in pairs(minetest.get_connected_players()) do
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mcl_weather.nether_dust.delete_particlespawners = function(player)
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if not mcl_worlds.has_dust(player:get_pos()) then
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local name=player:get_player_name(name)
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return false
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if mcl_weather.nether_dust.particlespawners[name] then
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for i=1,3 do
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minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
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end
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end
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mcl_weather.nether_dust.add_dust_particles(player)
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mcl_weather.nether_dust.particlespawners[name]=nil
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end
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end
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if check_player(player) then
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return mcl_weather.nether_dust.add_particlespawners(player)
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end
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mcl_weather.nether_dust.delete_particlespawners(player)
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end)
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minetest.register_on_joinplayer(function(player)
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if check_player(player) then
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mcl_weather.nether_dust.add_particlespawners(player)
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end
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end
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_weather.nether_dust.delete_particlespawners(player)
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end)
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