Make throwables only collide on solid nodes
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460f7a1962
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@ -70,7 +70,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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local def = minetest.registered_nodes[node.name]
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if (def and def.walkable) or not def then
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minetest.add_item(self.lastpos, 'mcl_throwing:arrow')
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self.object:remove()
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end
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@ -83,10 +83,11 @@ local on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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-- Remove when hitting a node.
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if node.name ~= "air" then
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if (def and def.walkable) or not def then
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self.object:remove()
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return
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end
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@ -99,10 +100,11 @@ local pearl_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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--Become item when hitting a node.
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if node.name ~= "air" then
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if (def and def.walkable) or not def then
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local player = minetest.get_player_by_name(self._thrower)
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if player then
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-- Teleport and hurt player
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