Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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@ -40,7 +40,7 @@ function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage,
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power = power or BOW_MAX_SPEED
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power = power or BOW_MAX_SPEED
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damage = damage or 3
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damage = damage or 3
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local obj = vl_projectile.create("mcl_bows:arrow_entity", {
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local obj = vl_projectile.create(arrow_item.."_entity", {
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pos = pos,
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pos = pos,
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dir = dir,
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dir = dir,
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velocity = power,
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velocity = power,
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@ -44,7 +44,7 @@ function mcl_bows_s.shoot_arrow_crossbow(arrow_item, pos, dir, yaw, shooter, pow
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power = power or BOW_MAX_SPEED
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power = power or BOW_MAX_SPEED
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damage = damage or 3
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damage = damage or 3
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local obj = vl_projectile.create("mcl_bows:arrow_entity", {
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local obj = vl_projectile.create(arrow_item.."_entity", {
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pos = pos,
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pos = pos,
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dir = dir,
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dir = dir,
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velocity = power,
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velocity = power,
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