spaces -> tabs
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e58387d123
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7dd6d5f886
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@ -1,81 +1,81 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_tool("mcl_spyglass:spyglass",{
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minetest.register_tool("mcl_spyglass:spyglass",{
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description = S("Spyglass"),
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description = S("Spyglass"),
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_doc_items_longdesc = S("A spyglass is an item that can be used for zooming in on specific locations."),
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_doc_items_longdesc = S("A spyglass is an item that can be used for zooming in on specific locations."),
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inventory_image = "mcl_spyglass.png",
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inventory_image = "mcl_spyglass.png",
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stack_max = 1,
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stack_max = 1,
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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})
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})
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local function craft_spyglass(ingot)
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local function craft_spyglass(ingot)
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_spyglass:spyglass",
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output = "mcl_spyglass:spyglass",
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recipe = {
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recipe = {
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{"xpanes:pane_natural_flat"},
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{"xpanes:pane_natural_flat"},
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{ingot},
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{ingot},
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{ingot},
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{ingot},
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}
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}
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})
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})
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end
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end
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if minetest.get_modpath("mcl_copper") then
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if minetest.get_modpath("mcl_copper") then
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craft_spyglass("mcl_copper:copper_ingot")
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craft_spyglass("mcl_copper:copper_ingot")
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else
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else
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craft_spyglass("mcl_core:iron_ingot")
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craft_spyglass("mcl_core:iron_ingot")
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end
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end
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local spyglass_scope = {}
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local spyglass_scope = {}
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local function add_scope(player)
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local function add_scope(player)
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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spyglass_scope[player] = player:hud_add({
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spyglass_scope[player] = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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scale = {x = -100, y = -100},
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text = "mcl_spyglass_scope.png",
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text = "mcl_spyglass_scope.png",
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})
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})
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player:hud_set_flags({wielditem = false})
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player:hud_set_flags({wielditem = false})
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end
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end
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end
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end
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local function remove_scope(player)
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local function remove_scope(player)
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if spyglass_scope[player] then
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if spyglass_scope[player] then
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player:hud_remove(spyglass_scope[player])
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player:hud_remove(spyglass_scope[player])
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spyglass_scope[player] = nil
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spyglass_scope[player] = nil
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player:hud_set_flags({wielditem = true})
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player:hud_set_flags({wielditem = true})
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player:set_fov(86.1)
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player:set_fov(86.1)
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end
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end
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end
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end
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controls.register_on_press(function(player, key)
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controls.register_on_press(function(player, key)
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if key ~= "RMB" then return end
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if key ~= "RMB" then return end
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add_scope(player)
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add_scope(player)
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end)
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end)
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controls.register_on_release(function(player, key, time)
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controls.register_on_release(function(player, key, time)
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if key ~= "RMB" then return end
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if key ~= "RMB" then return end
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remove_scope(player)
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remove_scope(player)
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end)
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end)
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controls.register_on_hold(function(player, key, time)
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controls.register_on_hold(function(player, key, time)
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if key ~= "RMB" then return end
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if key ~= "RMB" then return end
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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player:set_fov(8, false, 0.1)
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player:set_fov(8, false, 0.1)
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if spyglass_scope[player] == nil then
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if spyglass_scope[player] == nil then
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add_scope(player)
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add_scope(player)
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end
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end
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else
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else
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remove_scope(player)
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remove_scope(player)
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end
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end
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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remove_scope(player)
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remove_scope(player)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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spyglass_scope[player] = nil
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spyglass_scope[player] = nil
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end)
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end)
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