Implemented missing potion registering functionality
* improved support for custom (non-status) effects * added support for splash potions * added support for lingering potions * added support for tipped arrows * removed the old registration
This commit is contained in:
parent
83530b4298
commit
7d3e2d3dbc
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@ -11,8 +11,8 @@ end
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local lingering_effect_at = {}
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local function add_lingering_effect(pos, color, def, is_water, instant)
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lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water}
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local function add_lingering_effect(pos, color, def, is_water, potency, plus)
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lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water, potency = potency, plus = plus}
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end
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local function linger_particles(pos, d, texture, color)
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@ -55,23 +55,52 @@ minetest.register_globalstep(function(dtime)
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end
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linger_particles(pos, d, texture, vals.color)
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-- Extinguish fire if water bottle
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if vals.is_water then
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if mcl_potions._extinguish_nearby_fire(pos, d) then
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-- -- Extinguish fire if water bottle
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-- if vals.is_water then
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-- if mcl_potions._extinguish_nearby_fire(pos, d) then
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-- vals.timer = vals.timer - 3.25
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-- end
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-- end
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if vals.def.while_lingering and vals.def.while_lingering(pos, d, vals.potency+1) then
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vals.timer = vals.timer - 3.25
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end
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end
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-- Affect players and mobs
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
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local entity = obj:get_luaentity()
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if obj:is_player() or entity.is_mob then
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if obj:is_player() or entity and entity.is_mob then
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local applied = false
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if vals.def._effect_list then
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local ef_level
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local dur
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for name, details in pairs(vals.def._effect_list) do
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (vals.potency)
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else
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ef_level = details.level
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end
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if details.dur_variable then
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, vals.plus)
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if vals.potency>0 and details.uses_level then
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, vals.potency)
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end
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else
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dur = details.dur
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end
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dur = dur * mcl_potions.SPLASH_FACTOR
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if mcl_potions.give_effect_by_level(name, obj, ef_level, dur) then
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applied = true
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end
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end
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end
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vals.def.potion_fun(obj)
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-- TODO: Apply timer penalty only if the potion effect was acutally applied
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vals.timer = vals.timer - 3.25
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if vals.def.custom_effect and vals.def.custom_effect(obj, vals.potency+1) then
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applied = true
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end
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if applied then vals.timer = vals.timer - 3.25 end
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end
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end
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@ -87,31 +116,42 @@ end)
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function mcl_potions.register_lingering(name, descr, color, def)
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local id = "mcl_potions:"..name.."_lingering"
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local longdesc = def.longdesc
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local longdesc = def._longdesc
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if not def.no_effect then
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longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.")
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longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.")
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if def.longdesc then
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longdesc = longdesc .. "\n" .. def.longdesc
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longdesc = longdesc .. "\n" .. def._longdesc
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end
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end
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minetest.register_craftitem(id, {
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description = descr,
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_tt_help = def.tt,
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_tt_help = def._tt,
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_dynamic_tt = def._dynamic_tt,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
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stack_max = def.stack_max,
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_effect_list = def._effect_list,
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uses_level = def.uses_level,
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has_potent = def.has_potent,
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has_plus = def.has_plus,
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_default_potent_level = def._default_potent_level,
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_default_extend_level = def._default_extend_level,
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inventory_image = lingering_image(color),
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groups = {brewitem=1, not_in_creative_inventory=0, bottle=1},
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groups = {brewitem=1, bottle=1, _mcl_potion=1},
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on_use = function(item, placer, pointed_thing)
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local velocity = 10
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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obj:get_luaentity()._thrower = placer:get_player_name()
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obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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local ent = obj:get_luaentity()
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ent._thrower = placer:get_player_name()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
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ent._effect_list = def._effect_list
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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item:take_item()
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end
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@ -126,6 +166,10 @@ function mcl_potions.register_lingering(name, descr, color, def)
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local velocity = 22
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obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
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obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
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local ent = obj:get_luaentity()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
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ent._effect_list = def._effect_list
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end
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})
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@ -148,7 +192,9 @@ function mcl_potions.register_lingering(name, descr, color, def)
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end
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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local potency = self._potency or 0
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local plus = self._plus or 0
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add_lingering_effect(pos, color, def, name == "water", potency, plus)
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local texture
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if name == "water" then
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texture = "mcl_particles_droplet_bottle.png"
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@ -160,9 +206,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
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end
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end
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linger_particles(pos, d, texture, color)
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos, d)
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end
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if def.on_splash then def.on_splash(pos, potency+1) end
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self.object:remove()
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end
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end,
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@ -145,7 +145,7 @@ end
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-- stack_max - int - max stack size - defaults to 1
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-- image - string - name of a custom texture of the potion icon
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-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
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-- groups - table - item groups definition -
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-- groups - table - item groups definition for the regular potion, not splash or lingering -
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-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
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-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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-- _effect_list - table - all the effects dealt by the potion in the format of tables
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@ -168,10 +168,10 @@ end
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-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
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-- default_potent_level - int - potion level used for the default potent variant - defaults to 2
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-- default_extend_level - int - extention level (amount of +) used for the default extended variant - defaults to 1
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-- custom_on_use - function(user, level) - called when the potion is drunk
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-- custom_effect - function(object, level) - called when the potion effects are applied
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-- custom_splash_effect - function(pos, level) - called when the splash potion explodes
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-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step
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-- custom_on_use - function(user, level) - called when the potion is drunk, returns true on success
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-- custom_effect - function(object, level) - called when the potion effects are applied, returns true on success
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-- custom_splash_effect - function(pos, level) - called when the splash potion explodes, returns true on success
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-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step, returns true on success
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function mcl_potions.register_potion(def)
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local modname = minetest.get_current_modname()
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local name = def.name
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@ -201,7 +201,9 @@ function mcl_potions.register_potion(def)
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local effect
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local uses_level = false
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local has_plus = false
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if def._effect_list then
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for name, details in pairs(def._effect_list) do
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no_effects = false
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effect = mcl_potions.registered_effects[name]
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if effect then
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local ulvl
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@ -222,6 +224,7 @@ function mcl_potions.register_potion(def)
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error("Unable to register potion: effect not registered")
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end
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end
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end
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if def.uses_level ~= nil then uses_level = def.uses_level end
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pdef.uses_level = uses_level
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if def.has_potent ~= nil then pdef.has_potent = def.has_potent
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@ -238,6 +241,59 @@ function mcl_potions.register_potion(def)
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minetest.register_craftitem(modname..":"..name, pdef)
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if def.has_splash or def.has_splash == nil then
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local splash_desc = S("Splash @1 Potion @2", def.desc_prefix, def.desc_suffix)
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local sdef = {}
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sdef._tt = def._tt
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sdef._dynamic_tt = def._dynamic_tt
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sdef._longdesc = def._longdesc
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sdef.stack_max = pdef.stack_max
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sdef._effect_list = pdef._effect_list
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sdef.uses_level = uses_level
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sdef.has_potent = pdef.has_potent
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sdef.has_plus = has_plus
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sdef._default_potent_level = pdef._default_potent_level
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sdef._default_extend_level = pdef._default_extend_level
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sdef.custom_effect = def.custom_effect
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sdef.on_splash = def.custom_splash_effect
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if not def._effect_list then sdef.instant = true end
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mcl_potions.register_splash(name, splash_desc, color, sdef)
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end
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if def.has_lingering or def.has_lingering == nil then
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local ling_desc = S("Lingering @1 Potion @2", def.desc_prefix, def.desc_suffix)
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local ldef = {}
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ldef._tt = def._tt
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ldef._longdesc = def._longdesc
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ldef.stack_max = pdef.stack_max
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ldef._effect_list = pdef._effect_list
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ldef.uses_level = uses_level
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ldef.has_potent = pdef.has_potent
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ldef.has_plus = has_plus
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ldef._default_potent_level = pdef._default_potent_level
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ldef._default_extend_level = pdef._default_extend_level
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ldef.custom_effect = def.custom_effect
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ldef.on_splash = def.custom_splash_effect
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ldef.while_lingering = def.custom_linger_effect
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if not def._effect_list then ldef.instant = true end
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mcl_potions.register_lingering(name, ling_desc, color, ldef)
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end
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if def.has_arrow then
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local arr_desc = S("@1 Arrow @2", def.desc_prefix, def.desc_suffix)
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local adef = {}
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adef._tt = def._tt
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adef._longdesc = def._longdesc
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adef._effect_list = pdef._effect_list
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adef.uses_level = uses_level
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adef.has_potent = pdef.has_potent
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adef.has_plus = has_plus
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adef._default_potent_level = pdef._default_potent_level
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adef._default_extend_level = pdef._default_extend_level
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adef.custom_effect = def.custom_effect
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if not def._effect_list then adef.instant = true end
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mcl_potions.register_arrow(name, arr_desc, color, adef)
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end
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end
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mcl_potions.register_potion({
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@ -264,6 +320,8 @@ mcl_potions.register_potion({
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},
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default_potent_level = 5,
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default_extend_level = 3,
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custom_splash_effect = mcl_potions._extinguish_nearby_fire,
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has_arrow = true,
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})
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@ -811,9 +869,9 @@ local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
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slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
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invisibility_def, water_breathing_def, fire_resistance_def}
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for _, def in ipairs(defs) do
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register_potion(def)
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end
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-- for _, def in ipairs(defs) do
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-- register_potion(def)
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-- end
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@ -13,20 +13,28 @@ end
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function mcl_potions.register_splash(name, descr, color, def)
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local id = "mcl_potions:"..name.."_splash"
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local longdesc = def.longdesc
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local longdesc = def._longdesc
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if not def.no_effect then
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longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
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if def.longdesc then
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longdesc = longdesc .. "\n" .. def.longdesc
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longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.")
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if def._longdesc then
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longdesc = longdesc .. "\n" .. def._longdesc
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end
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end
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minetest.register_craftitem(id, {
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description = descr,
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_tt_help = def.tt,
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_tt_help = def._tt,
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_dynamic_tt = def._dynamic_tt,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
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stack_max = def.stack_max,
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_effect_list = def._effect_list,
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uses_level = def.uses_level,
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has_potent = def.has_potent,
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has_plus = def.has_plus,
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_default_potent_level = def._default_potent_level,
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_default_extend_level = def._default_extend_level,
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inventory_image = splash_image(color),
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groups = {brewitem=1, not_in_creative_inventory=0, bottle=1},
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groups = {brewitem=1, bottle=1, _mcl_potion=1},
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on_use = function(item, placer, pointed_thing)
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local velocity = 10
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local dir = placer:get_look_dir();
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@ -35,7 +43,11 @@ function mcl_potions.register_splash(name, descr, color, def)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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obj:get_luaentity()._thrower = placer:get_player_name()
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local ent = obj:get_luaentity()
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ent._thrower = placer:get_player_name()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
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ent._effect_list = def._effect_list
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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item:take_item()
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end
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@ -50,6 +62,10 @@ function mcl_potions.register_splash(name, descr, color, def)
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local velocity = 22
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obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
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obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
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local ent = obj:get_luaentity()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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ent._plus = item:get_meta():get_int("mcl_potions:potion_plus")
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ent._effect_list = def._effect_list
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end
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})
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@ -103,10 +119,10 @@ function mcl_potions.register_splash(name, descr, color, def)
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texture = texture.."^[colorize:"..color..":127"
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})
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos)
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end
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self.object:remove()
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local potency = self._potency or 0
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local plus = self._plus or 0
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if def.on_splash then def.on_splash(pos, potency+1) end
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
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local entity = obj:get_luaentity()
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@ -114,14 +130,38 @@ function mcl_potions.register_splash(name, descr, color, def)
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local pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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if rad > 0 then
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def.potion_fun(obj, redux_map[rad])
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if def._effect_list then
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local ef_level
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local dur
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for name, details in pairs(def._effect_list) do
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (potency)
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else
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def.potion_fun(obj, 1)
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ef_level = details.level
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||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
if rad > 0 then
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, redux_map[rad]*dur)
|
||||
else
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if def.custom_effect then def.custom_effect(obj, potency+1) end -- TODO use redux_map
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -37,16 +37,23 @@ local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
|
|||
|
||||
function mcl_potions.register_arrow(name, desc, color, def)
|
||||
|
||||
local longdesc = def.longdesc or ""
|
||||
local longdesc = def._longdesc or ""
|
||||
local tt = def._tt or ""
|
||||
minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
|
||||
description = desc,
|
||||
_tt_help = arrow_tt .. "\n" .. def.tt,
|
||||
_tt_help = arrow_tt .. "\n" .. tt,
|
||||
_doc_items_longdesc = arrow_longdesc .. "\n" ..
|
||||
S("This particular arrow is tipped and will give an effect when it hits a player or mob.") .. "\n" ..
|
||||
longdesc,
|
||||
_doc_items_usagehelp = how_to_shoot,
|
||||
_effect_list = def._effect_list,
|
||||
uses_level = def.uses_level,
|
||||
has_potent = def.has_potent,
|
||||
has_plus = def.has_plus,
|
||||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
|
||||
groups = { ammo=1, ammo_bow=1, brewitem=1},
|
||||
groups = { ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1},
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
|
@ -264,6 +271,9 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
end
|
||||
end
|
||||
|
||||
local potency = self._potency or 0
|
||||
local plus = self._plus or 0
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if lua then
|
||||
if lua.name ~= "mobs_mc:rover" then
|
||||
|
@ -271,14 +281,59 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
def.potion_fun(obj)
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
if def.custom_effect then def.custom_effect(obj, potency+1) end
|
||||
end
|
||||
else
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
def.potion_fun(obj)
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
if rad > 0 then
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, redux_map[rad]*dur)
|
||||
else
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.custom_effect then def.custom_effect(obj, potency+1) end
|
||||
end
|
||||
|
||||
if is_player then
|
||||
|
|
Loading…
Reference in New Issue