Peaceful crash fixed
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645072507f
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@ -3,6 +3,7 @@ local dim = {"x", "z"}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function load_schem(filename)
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local file = io.open(modpath .. "/schems/" .. filename, "r")
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@ -54,6 +55,7 @@ local function check_limit(pos)
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end
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local function wither_spawn(pos, player)
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if peaceful then return end
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for _, d in pairs(dim) do
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for i = 0, 2 do
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local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
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@ -61,6 +63,7 @@ local function wither_spawn(pos, player)
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if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
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remove_schem(p, schem)
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local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
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if not wither then return end
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local wither_ent = wither:get_luaentity()
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wither_ent._spawner = player:get_player_name()
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local dim = mcl_worlds.pos_to_dimension(pos)
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