Fix lua locals in environment.lua
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@ -9,6 +9,7 @@ local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_connected_players = minetest.get_connected_players
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local minetest_get_connected_players = minetest.get_connected_players
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local vector_new = vector.new
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local vector_new = vector.new
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local vector_add = vector.add
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local vector_multiply = vector.multiply
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local vector_multiply = vector.multiply
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local vector_distance = vector.distance
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local vector_distance = vector.distance
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@ -39,7 +40,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
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local pos2 = player:get_pos()
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local pos2 = player:get_pos()
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local distance = vector.distance(pos1,pos2)
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local distance = vector_distance(pos1,pos2)
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if distance <= radius then
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if distance <= radius then
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if line_of_sight then
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if line_of_sight then
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@ -94,7 +95,7 @@ mobs.jump_check = function(self,dtime)
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vector_multiply(dir, radius)
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vector_multiply(dir, radius)
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--only jump if there's a node and a non-solid node above it
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--only jump if there's a node and a non-solid node above it
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local test_dir = vector.add(pos,dir)
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local test_dir = vector_add(pos,dir)
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local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
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local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
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