Merge pull request 'small performance fixes' (#1146) from AFCMS/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1146
This commit is contained in:
commit
793b5f616e
|
@ -36,7 +36,7 @@ mcl_weather.rain.set_sky_box = function()
|
|||
{r=85, g=86, b=98},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#5D5D5FE8"})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -37,7 +37,7 @@ mcl_weather.snow.set_sky_box = function()
|
|||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#ADADADE8"})
|
||||
end
|
||||
mcl_weather.skycolor.active = true
|
||||
|
|
|
@ -25,7 +25,7 @@ minetest.register_globalstep(function(dtime)
|
|||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#3D3D3FE8"})
|
||||
end
|
||||
mcl_weather.thunder.init_done = true
|
||||
|
|
|
@ -341,7 +341,7 @@ controls.register_on_hold(function(player, key, time)
|
|||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local wielditem = player:get_wielded_item()
|
||||
local wieldindex = player:get_wield_index()
|
||||
|
|
|
@ -137,7 +137,7 @@ local player_attached = mcl_player.player_attached
|
|||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
|
|
|
@ -1,91 +1,91 @@
|
|||
-- Player state for public API
|
||||
mcl_playerinfo = {}
|
||||
|
||||
-- Get node but use fallback for nil or unknown
|
||||
local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or "air"
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not node then
|
||||
return fallback
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name] then
|
||||
return node.name
|
||||
end
|
||||
|
||||
return fallback
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
work_pos.y = work_pos.y - 0.1 -- standing on
|
||||
local node_stand = node_ok(work_pos)
|
||||
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
|
||||
|
||||
work_pos.y = work_pos.y + 1.5 -- head level
|
||||
local node_head = node_ok(work_pos)
|
||||
|
||||
work_pos.y = work_pos.y - 1.2 -- feet level
|
||||
local node_feet = node_ok(work_pos)
|
||||
|
||||
return node_stand, node_stand_below, node_head, node_feet
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- reset time for next check
|
||||
-- FIXME: Make sure a regular check interval applies
|
||||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- where am I?
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
mcl_playerinfo[name].node_stand = node_stand
|
||||
mcl_playerinfo[name].node_stand_below = node_stand_below
|
||||
mcl_playerinfo[name].node_head = node_head
|
||||
mcl_playerinfo[name].node_feet = node_feet
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = {
|
||||
node_head = "",
|
||||
node_feet = "",
|
||||
node_stand = "",
|
||||
node_stand_below = "",
|
||||
}
|
||||
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = nil
|
||||
end)
|
||||
-- Player state for public API
|
||||
mcl_playerinfo = {}
|
||||
|
||||
-- Get node but use fallback for nil or unknown
|
||||
local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or "air"
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not node then
|
||||
return fallback
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name] then
|
||||
return node.name
|
||||
end
|
||||
|
||||
return fallback
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
work_pos.y = work_pos.y - 0.1 -- standing on
|
||||
local node_stand = node_ok(work_pos)
|
||||
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
|
||||
|
||||
work_pos.y = work_pos.y + 1.5 -- head level
|
||||
local node_head = node_ok(work_pos)
|
||||
|
||||
work_pos.y = work_pos.y - 1.2 -- feet level
|
||||
local node_feet = node_ok(work_pos)
|
||||
|
||||
return node_stand, node_stand_below, node_head, node_feet
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- reset time for next check
|
||||
-- FIXME: Make sure a regular check interval applies
|
||||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- where am I?
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
mcl_playerinfo[name].node_stand = node_stand
|
||||
mcl_playerinfo[name].node_stand_below = node_stand_below
|
||||
mcl_playerinfo[name].node_head = node_head
|
||||
mcl_playerinfo[name].node_feet = node_feet
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = {
|
||||
node_head = "",
|
||||
node_feet = "",
|
||||
node_stand = "",
|
||||
node_stand_below = "",
|
||||
}
|
||||
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = nil
|
||||
end)
|
||||
|
|
|
@ -19,7 +19,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
|
@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
|
|||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@ mcl_skins = {
|
|||
}
|
||||
|
||||
local S = minetest.get_translator("mcl_skins")
|
||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
||||
local has_mcl_inventory = minetest.get_modpath("mcl_inventory")
|
||||
|
||||
-- load skin list and metadata
|
||||
local id, f, data, skin = 0
|
||||
|
@ -105,11 +107,11 @@ mcl_skins.set_player_skin = function(player, skin_id)
|
|||
mcl_skins.previews[playername] = preview
|
||||
player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
|
||||
mcl_skins.update_player_skin(player)
|
||||
if minetest.get_modpath("mcl_armor") then
|
||||
if has_mcl_armor then
|
||||
armor.textures[playername].skin = skin_file
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
if minetest.get_modpath("mcl_inventory") then
|
||||
if has_mcl_inventory then
|
||||
mcl_inventory.update_inventory_formspec(player)
|
||||
end
|
||||
for i=1, #mcl_skins.registered_on_set_skins do
|
||||
|
|
Loading…
Reference in New Issue