enable zombie piglin transformation
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eed7c67f60
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@ -79,10 +79,11 @@ local piglin = {
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self.gold_items = 0
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self.gold_items = 0
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end,
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end,
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do_custom = function(self)
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do_custom = function(self)
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if self.object:get_pos().y > -100 then
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if self.object:get_pos().y > mcl_vars.mg_overworld_min then
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--local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zombified_piglin")
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local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zombified_piglin")
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--zog:set_rotation(self.object:get_rotation())
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zog:set_rotation(self.object:get_rotation())
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--self.object:remove()
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self.object:remove()
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return
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end
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end
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if self.trading == true then
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if self.trading == true then
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self.state = "trading"
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self.state = "trading"
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