Removed the approved field from death reasons.
This created a strange bug that only death reasons created by mcl_utils.deal_damage were "approved" so only they triggered running the death callbacks, so only they triggered printing a death message. Therefore most deaths did not produce a death message.
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@ -155,7 +155,6 @@ end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if not damage_enabled then return 0 end
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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mt_reason.approved = true
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if hp_change < 0 then
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if hp_change < 0 then
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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end
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end
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@ -163,9 +162,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, false)
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end, false)
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minetest.register_on_dieplayer(function(player, mt_reason)
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minetest.register_on_dieplayer(function(player, mt_reason)
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if mt_reason.approved then
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mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
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end
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minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
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minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
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end)
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end)
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