Add PVP check to tipped arrows
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@ -30,6 +30,7 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_button = minetest.get_modpath("mesecons_button")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
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local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
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local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
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local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
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@ -217,7 +218,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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if hitpoint.type == "object" then
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the arrow
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-- find the closest object that is in the way of the arrow
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local ok = false
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local ok = false
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if hitpoint.ref:is_player() then
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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