Add structure mob respawning mechanic
this sets a metadata field "spawnblock" in the nodes mobs spawn on and registers an abm to respan them
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1f58cfb240
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@ -3,21 +3,6 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_mobs(mob,spawnon,p1,p2,pr,n)
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if peaceful then return end
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n = n or 1
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if sp and #sp > 0 then
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for i=1,n do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,mob)
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end
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end
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end
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end
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mcl_structures.register_structure("nether_outpost",{
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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fill_ratio = 0.01,
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@ -58,10 +43,17 @@ mcl_structures.register_structure("nether_bridge",{
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after_place = function(pos,def,pr)
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after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-14,0,-14)
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local p1 = vector.offset(pos,-14,0,-14)
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local p2 = vector.offset(pos,14,24,14)
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local p2 = vector.offset(pos,14,24,14)
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spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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end
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end
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})
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:witherskeleton",
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_lava_nether_max + 32,
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spawnon = { "mcl_blackstone:blackstone_chiseled_polished" },
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})
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mcl_structures.register_structure("nether_bulwark",{
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mcl_structures.register_structure("nether_bulwark",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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fill_ratio = 0.01,
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@ -91,9 +83,9 @@ mcl_structures.register_structure("nether_bulwark",{
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after_place = function(pos,def,pr)
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after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-14,0,-14)
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local p1 = vector.offset(pos,-14,0,-14)
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local p2 = vector.offset(pos,14,24,14)
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local p2 = vector.offset(pos,14,24,14)
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spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
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spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
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mcl_structures.spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
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spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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mcl_structures.spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end,
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end,
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loot = {
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loot = {
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["mcl_chests:chest_small" ] ={
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["mcl_chests:chest_small" ] ={
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@ -1,15 +1,12 @@
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mcl_structures.registered_structures = {}
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mcl_structures.registered_structures = {}
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local rotations = {
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"0",
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"90",
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"180",
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"270"
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}
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local place_queue = {}
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local place_queue = {}
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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else disabled_structures = {} end
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local logging = minetest.settings:get_bool("mcl_logging_structures",true)
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local logging = minetest.settings:get_bool("mcl_logging_structures",true)
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local rotations = {
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local rotations = {
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@ -226,6 +223,20 @@ local function process_queue()
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minetest.after(0.5,process_queue)
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minetest.after(0.5,process_queue)
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end
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end
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function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n)
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n = n or 1
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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table.shuffle(sp)
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for i,node in pairs(sp) do
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if not peaceful and i < n then
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local pos = vector.offset(node,0,1,0)
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if pos then
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minetest.add_entity(pos,mob)
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end
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end
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minetest.get_meta(node):set_string("spawnblock","yes")
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end
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end
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function mcl_structures.place_structure(pos, def, pr, blockseed)
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function mcl_structures.place_structure(pos, def, pr, blockseed)
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if not def then return end
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if not def then return end
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@ -352,6 +363,33 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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mcl_structures.registered_structures[name] = def
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mcl_structures.registered_structures[name] = def
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end
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end
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local structure_spawns = {}
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function mcl_structures.register_structure_spawn(def)
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--name,y_min,y_max,spawnon,biomes
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minetest.register_abm({
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label = "Spawn "..def.name,
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nodenames = def.spawnon,
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min_y = def.y_min or -31000,
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max_y = def.y_max or 31000,
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interval = 15,
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chance = 3,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = vector.offset(pos,0,1,0)
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if active_object_count > 7 then return end
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if minetest.get_node(p).name ~= "air" then return end
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if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
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if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then
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if table.indexof(def.biomes,minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then
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return
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end
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end
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local mobdef = minetest.registered_entities[def.name]
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if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
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minetest.add_entity(p,def.name)
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end,
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})
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end
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--lbm for secondary structures (structblock included in base structure)
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--lbm for secondary structures (structblock included in base structure)
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minetest.register_lbm({
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minetest.register_lbm({
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name = "mcl_structures:struct_lbm",
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name = "mcl_structures:struct_lbm",
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