Mobspawner: Fix overlarge dolls for large mobs
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@ -27,14 +27,34 @@ local function spawn_doll(pos)
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return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
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return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
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end
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end
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-- Manually set the doll sizes for large mobs
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-- TODO: Relocate this code to mobs_mc
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local doll_size_overrides = {
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["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
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["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
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["mobs_mc:enderman"] = { x = 0.8, y = 0.8 },
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["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
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["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
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["mobs_mc:wither"] = { x = 1.2, y = 1.2 },
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["mobs_mc:enderdragon"] = { x = 0.16, y = 0.16 },
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}
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local function set_doll_properties(doll, mob)
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local mobinfo = minetest.registered_entities[mob]
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local xs, ys
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if doll_size_overrides[mob] then
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xs = doll_size_overrides[mob].x
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ys = doll_size_overrides[mob].y
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else
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xs = mobinfo.visual_size.x * 0.33333
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ys = mobinfo.visual_size.y * 0.33333
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end
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local prop = {
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local prop = {
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mesh = mobinfo.mesh,
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mesh = mobinfo.mesh,
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textures = get_mob_textures(mob),
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textures = get_mob_textures(mob),
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visual_size = {
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visual_size = {
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x = mobinfo.visual_size.x * 0.33333,
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x = xs,
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y = mobinfo.visual_size.y * 0.33333,
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y = ys,
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}
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}
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}
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}
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doll:set_properties(prop)
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doll:set_properties(prop)
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