Integrate mob punching into collision detection
This commit is contained in:
parent
6b52b94516
commit
751c4c2d99
|
@ -90,7 +90,14 @@ mobs.punch_attack_walk = function(self,dtime)
|
||||||
if self.punch_timer > 0 then
|
if self.punch_timer > 0 then
|
||||||
self.punch_timer = self.punch_timer - dtime
|
self.punch_timer = self.punch_timer - dtime
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
print(self.punch_timer)
|
mobs.punch_attack = function(self)
|
||||||
|
|
||||||
|
self.attacking:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups = {fleshy = self.damage}
|
||||||
|
}, nil)
|
||||||
|
|
||||||
|
self.punch_timer = self.punch_timer_cooloff
|
||||||
end
|
end
|
|
@ -29,6 +29,13 @@ mobs.collision = function(self)
|
||||||
|
|
||||||
local collision_count = 0
|
local collision_count = 0
|
||||||
|
|
||||||
|
|
||||||
|
local check_for_attack = false
|
||||||
|
|
||||||
|
if self.hostile and self.attacking then
|
||||||
|
check_for_attack = true
|
||||||
|
end
|
||||||
|
|
||||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||||
if object and object ~= self.object and (object:is_player() or object:get_luaentity()._cmi_is_mob == true) then--and
|
if object and object ~= self.object and (object:is_player() or object:get_luaentity()._cmi_is_mob == true) then--and
|
||||||
--don't collide with rider, rider don't collide with thing
|
--don't collide with rider, rider don't collide with thing
|
||||||
|
@ -85,6 +92,13 @@ mobs.collision = function(self)
|
||||||
|
|
||||||
if object:is_player() then
|
if object:is_player() then
|
||||||
vel2 = vector_multiply(vel2, 2.5)
|
vel2 = vector_multiply(vel2, 2.5)
|
||||||
|
|
||||||
|
--integrate mob punching into collision detection
|
||||||
|
if check_for_attack and self.punch_timer <= 0 then
|
||||||
|
if object == self.attacking then
|
||||||
|
mobs.punch_attack(self)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:add_velocity(vel1)
|
self.object:add_velocity(vel1)
|
||||||
|
|
Loading…
Reference in New Issue