Add donkey sounds
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@ -152,6 +152,13 @@ Origin of those models:
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* Source: <https://freesound.org/people/GoodListener/sounds/322454/>
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* `mobs_mc_horse_death.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/GoodListener/sounds/322445/>
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* [Garuda1982](https://freesound.org/people/Garuda1982/)
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* `mobs_mc_donkey_random.1.ogg` (CC BY 3.0)
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* `mobs_mc_donkey_hurt.ogg` (CC BY 3.0)
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* `mobs_mc_donkey_death.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/Garuda1982/sounds/539505/>
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* [JarredGibb](https://freesound.org/people/JarredGibb/sounds/233131/)
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* `mobs_mc_donkey_random.2.ogg` (CC0)
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* [ERH](https://freesound.org/people/ERH/)
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* `mobs_mc_horse_random.2.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/ERH/sounds/32043/>
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@ -394,8 +394,12 @@ donkey.animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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}
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-- TODO: donkey sounds
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donkey.sounds = nil
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donkey.sounds = {
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random = "mobs_mc_donkey_random",
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damage = "mobs_mc_donkey_hurt",
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death = "mobs_mc_donkey_death",
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distance = 16,
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}
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donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
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donkey.collisionbox = {
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horse.collisionbox[1] * d,
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