allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet

This commit is contained in:
kno10 2024-07-25 18:27:03 +02:00
parent eb2b1f8704
commit 73268386ec
1 changed files with 8 additions and 9 deletions

View File

@ -13,7 +13,7 @@ dofile(mcl_villages.modpath.."/api.lua")
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_alias("mcl_villages:stonebrickcarved", "mcl_core:stonebrickcarved") minetest.register_alias("mcl_villages:stonebrickcarved", "mcl_core:stonebrickcarved")
--TODO: minetest.register_alias("mcl_villages:structblock", "air") -- In 2025, remove structblock: minetest.register_alias("mcl_villages:structblock", "air")
minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},}) minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
-- we currently do not support/use these from MCLA: -- we currently do not support/use these from MCLA:
--minetest.register_alias("mcl_villages:village_block", "air") --minetest.register_alias("mcl_villages:village_block", "air")
@ -46,7 +46,6 @@ local function ecb_village(blockpos, action, calls_remaining, param)
build_a_settlement(minp, maxp, blockseed) build_a_settlement(minp, maxp, blockseed)
end end
--local villagegen={}
-- Disable natural generation in singlenode. -- Disable natural generation in singlenode.
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name ~= "singlenode" then if mg_name ~= "singlenode" then
@ -112,21 +111,21 @@ minetest.register_node("mcl_villages:village_block", {
end, end,
}) })
--[[ -- LEGACY, for spawning "planned" cities in old maps. Remove in 2025?
minetest.register_lbm({ minetest.register_lbm({
name = "mcl_villages:structblock", name = "mcl_villages:structblock",
run_at_every_load = true, run_at_every_load = true,
nodenames = {"mcl_villages:structblock"}, nodenames = {"mcl_villages:structblock"},
action = function(pos, node) action = function(pos, node)
minetest.set_node(pos, {name = "air"}) minetest.set_node(pos, {name = "air"})
if not villagegen[minetest.pos_to_string(pos)] then return end local px, py, pz = math.floor(pos.x / 16) * 16, math.floor(pos.y / 16) * 16, math.floor(pos.z / 16) * 16
local minp=villagegen[minetest.pos_to_string(pos)].minp local minp=vector.new(px, py, pz)
local maxp=villagegen[minetest.pos_to_string(pos)].maxp local maxp=vector.new(px + 80, py + 80, pz + 80)
minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)]) local blockseed = PcgRandom(px * 223 + py * 17 + pz):next()
villagegen[minetest.pos_to_string(minp)]=nil minetest.emerge_area(minp, maxp, ecb_village, {minp=minp, maxp=maxp, blockseed=blockseed})
end end
}) })
]]--
-- manually place villages -- manually place villages
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
minetest.register_craftitem("mcl_villages:tool", { minetest.register_craftitem("mcl_villages:tool", {