use noise instead of fill_ratio for distribution
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@ -51,7 +51,7 @@ local function makegeode(pos,pr)
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for _,v in pairs(calcite) do
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for _,v in pairs(calcite) do
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for _,vv in pairs(minetest.find_nodes_in_area(vector.offset(v,-1,-1,-1),vector.offset(v,1,1,1),{"group:material_stone"})) do
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for _,vv in pairs(minetest.find_nodes_in_area(vector.offset(v,-1,-1,-1),vector.offset(v,1,1,1),{"group:material_stone"})) do
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set_node_no_bedrock(vv,{name="mcl_deepslate:deepslate"}) --Replace with smooth basalt when available
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set_node_no_bedrock(vv,{name="mcl_blackstone:basalt_smooth"})
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end
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end
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end
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end
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@ -66,7 +66,15 @@ end
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mcl_structures.register_structure("geode",{
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mcl_structures.register_structure("geode",{
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place_on = {"mcl_core:stone"},
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place_on = {"mcl_core:stone"},
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fill_ratio = 0.0001,
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noise_params = {
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offset = 0,
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scale = 0.00022,
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spread = {x = 250, y = 250, z = 250},
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seed = 7894353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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flags = "place_center_x, place_center_z, force_placement",
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biomes = ocean_biomes,
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biomes = ocean_biomes,
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y_max = -24,
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y_max = -24,
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@ -75,6 +83,6 @@ mcl_structures.register_structure("geode",{
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y_offset = function(pr) return pr:next(-4,-2) end,
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y_offset = function(pr) return pr:next(-4,-2) end,
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place_func = function(pos,def,pr)
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place_func = function(pos,def,pr)
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local p = vector.new(pos.x + pr:next(-30,30),pos.y,pos.z + pr:next(-30,30))
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local p = vector.new(pos.x + pr:next(-30,30),pos.y,pos.z + pr:next(-30,30))
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return makegeode(pos,pr)
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return makegeode(p,pr)
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end
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end
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})
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})
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@ -158,8 +158,16 @@ mcl_structures.register_structure("shipwreck",{
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place_on = {"group:sand","mcl_core:gravel"},
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place_on = {"group:sand","mcl_core:gravel"},
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spawn_by = {"group:water"},
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spawn_by = {"group:water"},
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num_spawn_by = 4,
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num_spawn_by = 4,
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fill_ratio = 0.00002,
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noise_params = {
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flags = "place_center_x, place_center_z, force_placement",
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offset = 0,
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scale = 0.000022,
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spread = {x = 250, y = 250, z = 250},
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seed = 3,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "force_placement",
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biomes = ocean_biomes,
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biomes = ocean_biomes,
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y_max = water_level-4,
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y_max = water_level-4,
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y_min = mcl_vars.mg_overworld_min,
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y_min = mcl_vars.mg_overworld_min,
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@ -43,7 +43,7 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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num_spawn_by = def.num_spawn_by,
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num_spawn_by = def.num_spawn_by,
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sidelen = 80,
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sidelen = 80,
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fill_ratio = def.fill_ratio,
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fill_ratio = def.fill_ratio,
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noise = def.noise,
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noise_params = def.noise_params,
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flags = flags,
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flags = flags,
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biomes = def.biomes,
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biomes = def.biomes,
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y_max = def.y_max,
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y_max = def.y_max,
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@ -17,7 +17,7 @@ local function set_node_no_bedrock(pos,node)
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end
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end
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local function airtower(pos)
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local function airtower(pos)
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for i=0,35 do
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for i=0,55 do
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set_node_no_bedrock(vector.offset(pos,0,i,0),{name="air"})
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set_node_no_bedrock(vector.offset(pos,0,i,0),{name="air"})
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end
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end
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end
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end
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@ -69,7 +69,15 @@ end
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mcl_structures.register_structure("lavapool",{
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mcl_structures.register_structure("lavapool",{
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place_on = {"group:sand", "group:dirt", "group:stone"},
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place_on = {"group:sand", "group:dirt", "group:stone"},
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fill_ratio = 0.000015,
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noise_params = {
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offset = 0,
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scale = 0.0000022,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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flags = "place_center_x, place_center_z, force_placement",
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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y_min = minetest.get_mapgen_setting("water_level"),
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@ -80,7 +88,15 @@ mcl_structures.register_structure("lavapool",{
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mcl_structures.register_structure("water_lake",{
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mcl_structures.register_structure("water_lake",{
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place_on = {"group:dirt","group:stone"},
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place_on = {"group:dirt","group:stone"},
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fill_ratio = 0.000052,
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noise_params = {
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offset = 0,
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scale = 0.000032,
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spread = {x = 250, y = 250, z = 250},
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seed = 734341353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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flags = "place_center_x, place_center_z, force_placement",
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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y_min = minetest.get_mapgen_setting("water_level"),
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