Add defensive check (#4437)
This fixes #4436 and possible other unnoticed crashes by adding a defensive check. Reviewed-on: VoxeLibre/VoxeLibre#4437 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: the-real-herowl <wiktor_t-i@proton.me> Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
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@ -802,34 +802,37 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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end
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end
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-- alert others to the attack
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-- alert others to the attack
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local alert_pos = hitter:get_pos()
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local obj = nil
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if alert_pos then
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local objs = minetest.get_objects_inside_radius(alert_pos, self.view_range)
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local obj = nil
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for n = 1, #objs do
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for n = 1, #objs do
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obj = objs[n]:get_luaentity()
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obj = objs[n]:get_luaentity()
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if obj then
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if obj then
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-- only alert members of same mob or friends
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-- only alert members of same mob or friends
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if obj.group_attack
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.state ~= "attack"
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and obj.owner ~= name then
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and obj.owner ~= name then
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if obj.name == self.name then
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if obj.name == self.name then
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obj:do_attack(hitter)
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obj:do_attack(hitter)
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elseif type(obj.group_attack) == "table" then
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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for i=1, #obj.group_attack do
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if obj.group_attack[i] == self.name then
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if obj.group_attack[i] == self.name then
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obj._aggro = true
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obj._aggro = true
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obj:do_attack(hitter)
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obj:do_attack(hitter)
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break
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break
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end
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end
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end
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end
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end
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end
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end
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end
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-- have owned mobs attack player threat
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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if obj.owner == name and obj.owner_loyal then
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obj:do_attack(self.object)
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obj:do_attack(self.object)
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end
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end
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end
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end
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end
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end
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end
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