Make tilt flying/swimming dynamic
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20886f54bb
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@ -349,6 +349,8 @@ function mobs:register_mob(name, def)
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eye_height = def.eye_height or 1.5,
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defuse_reach = def.defuse_reach or 4,
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hostile_cooldown = def.hostile_cooldown or 15,
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tilt_fly = def.tilt_fly or true,
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tilt_swim = def.tilt_swim or true,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -271,7 +271,9 @@ local swim_state_execution = function(self,dtime)
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mobs.set_swim_velocity(self,0)
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if self.tilt_swim then
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mobs.set_static_pitch(self)
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end
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elseif self.state == "swim" then
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@ -301,8 +303,11 @@ local swim_state_execution = function(self,dtime)
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mobs.set_swim_velocity(self,self.walk_velocity)
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--only enable tilt swimming if enabled
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if self.tilt_swim then
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mobs.set_dynamic_pitch(self)
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end
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end
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--flop around if not inside swim node
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else
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--do animation
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@ -310,8 +315,10 @@ local swim_state_execution = function(self,dtime)
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mobs.flop(self)
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if self.tilt_swim then
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mobs.set_static_pitch(self)
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end
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end
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end
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@ -398,7 +405,9 @@ local fly_state_execution = function(self,dtime)
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mobs.set_fly_velocity(self,0)
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if self.tilt_fly then
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mobs.set_static_pitch(self)
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end
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elseif self.state == "fly" then
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@ -426,7 +435,9 @@ local fly_state_execution = function(self,dtime)
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quick_rotate(self,dtime)
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end
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if self.tilt_fly then
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mobs.set_dynamic_pitch(self)
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end
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mobs.set_fly_velocity(self,self.walk_velocity)
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end
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@ -437,9 +448,11 @@ local fly_state_execution = function(self,dtime)
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mobs.float(self)
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if self.tilt_fly then
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mobs.set_static_pitch(self)
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end
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end
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end
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end
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@ -195,6 +195,7 @@ mobs.projectile_attack_walk = function(self,dtime)
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self.projectile_timer = self.projectile_cooldown
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end
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--run projectile timer
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if self.projectile_timer > 0 then
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self.projectile_timer = self.projectile_timer - dtime
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@ -17,6 +17,7 @@ mobs:register_mob("mobs_mc:blaze", {
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hp_max = 20,
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xp_min = 10,
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xp_max = 10,
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tilt_fly = false,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = -180,
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visual = "mesh",
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