Fix crashes in train logic, allow breaking apart trains
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@ -121,7 +121,7 @@ local function handle_cart_collision(cart1, prev_pos, next_dir)
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for uuid,v in pairs(carts) do
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-- Clean up dead carts
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local data = get_cart_data(uuid)
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if not data then
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if not data or not data.connected_at then
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carts[uuid] = nil
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dirty = true
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uuid = nil
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@ -4,6 +4,7 @@ local mod = mcl_minecarts
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-- Imports
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local get_cart_data = mod.get_cart_data
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local save_cart_data = mod.save_cart_data
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local MAX_TRAIN_LENGTH = mod.MAX_TRAIN_LENGTH
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-- Follow .behind to the back end of a train
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@ -62,6 +63,27 @@ function mod.distance_between_cars(car1, car2)
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end
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local distance_between_cars = mod.distance_between_cars
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local function break_train_at(cart)
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if cart.ahead then
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local ahead = get_cart_data(cart.ahead)
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if ahead then
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ahead.behind = nil
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cart.ahead = nil
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save_cart_data(ahead.uuid)
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end
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end
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if cart.behind then
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local behind = get_cart_data(cart.behind)
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if behind then
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behind.ahead = nil
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cart.behind = nil
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save_cart_data(behind.uuid)
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end
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end
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save_cart_data(cart.uuid)
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end
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mod.break_train_at = break_train_at
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function mod.update_train(cart)
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local staticdata = cart._staticdata
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@ -88,11 +110,17 @@ function mod.update_train(cart)
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local e = 0
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local separation
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local cart_velocity = velocity
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if behind then
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if not c.connected_at then
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break_train_at(c)
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elseif behind then
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separation = distance_between_cars(behind, c)
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local e = 0
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if separation > 1.6 then
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if not separation then
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break_train_at(c)
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elseif separation > 1.6 then
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cart_velocity = velocity * 0.9
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elseif separation > 2.5 then
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break_train_at(c)
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elseif separation < 1.15 then
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cart_velocity = velocity * 1.1
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end
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