Add thin squares to creative tab buttons
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@ -129,23 +129,31 @@ trash:set_size("main", 1)
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-- Create detached creative inventory after loading all mods
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minetest.after(0, init)
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local offset = {}
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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local bg = {}
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-- TODO: Investigate what is going on with this weird variable
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local start_i
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offset["blocks"] = "-0.29,-0.25"
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offset["deco"] = "0.98,-0.25"
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offset["redstone"] = "2.23,-0.25"
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offset["rail"] = "3.495,-0.25"
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offset["misc"] = "4.75,-0.25"
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offset["nix"] = "8.99,-0.25"
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offset["food"] = "-0.29,8.12"
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offset["tools"] = "0.98,8.12"
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offset["combat"] = "2.23,8.12"
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offset["brew"] = "3.495,8.12"
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offset["matr"] = "4.74,8.12"
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offset["inv"] = "8.99,8.12"
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noffset["blocks"] = {-0.29,-0.25}
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noffset["deco"] = {0.98,-0.25}
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noffset["redstone"] = {2.23,-0.25}
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noffset["rail"] = {3.495,-0.25}
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noffset["misc"] = {4.75,-0.25}
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noffset["nix"] = {8.99,-0.25}
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noffset["food"] = {-0.29,8.12}
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noffset["tools"] = {0.98,8.12}
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noffset["combat"] = {2.23,8.12}
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noffset["brew"] = {3.495,8.12}
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noffset["matr"] = {4.74,8.12}
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noffset["inv"] = {8.99,8.12}
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for k,v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25)
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end
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hoch["blocks"] = ""
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hoch["deco"] = ""
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@ -216,7 +224,8 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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else
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img = "crafting_creative_inactive.png"
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end
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return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]"
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return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]" ..
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"image[" .. boffset[check] .. ";1,1;crafting_creative_marker.png]"
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end
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formspec = "size[10,9.3]"..
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default.inventory_header..
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@ -243,22 +252,22 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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"image[0,1;5,0.75;fnt_"..name..".png]"..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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"item_image_button[-0.1,8.28;1,1;default:apple;food;]".. --foodstuff
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"item_image_button[-0.1,8.37;1,1;default:apple;food;]".. --foodstuff
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tab(name, "food") ..
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"tooltip[food;Foodstuffs]"..
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"item_image_button[1.15,8.28;1,1;default:axe_steel;tools;]".. --tools
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"item_image_button[1.15,8.37;1,1;default:axe_steel;tools;]".. --tools
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tab(name, "tools") ..
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"tooltip[tools;Tools]"..
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"item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat
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"item_image_button[2.415,8.37;1,1;default:sword_gold;combat;]".. --combat
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tab(name, "combat") ..
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"tooltip[combat;Combat]"..
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"item_image_button[3.693,8.28;1,1;mcl_potions:glass_bottle;brew;]".. --brewing
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"item_image_button[3.693,8.37;1,1;mcl_potions:glass_bottle;brew;]".. --brewing
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tab(name, "brew") ..
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"tooltip[brew;Brewing]"..
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"item_image_button[4.938,8.28;1,1;default:stick;matr;]".. --materials
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"item_image_button[4.938,8.37;1,1;default:stick;matr;]".. --materials
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tab(name, "matr") ..
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"tooltip[matr;Materials]"..
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"item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory
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"item_image_button[9.19,8.37;1,1;default:chest;inv;]".. --inventory
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tab(name, "inv") ..
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"tooltip[inv;Survival Inventory]"..
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"list[detached:creative_trash;main;9,7;1,1;]"..
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