Split mcl_playerplus to mcl_playerinfo for the node info
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# PlayerInfo mod for MineClone 2
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This is a helper mod for other mod to query the nodes around the player.
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Every half second the mod checks which node the player is standing on, which
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node is at foot and head level and stores inside a global table to be used by mods:
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- `mcl_playerinfo[name].node_stand`
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- `mcl_playerinfo[name].node_stand_below`
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- `mcl_playerinfo[name].node_foot`
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- `mcl_playerinfo[name].node_head`
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## License
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MIT License
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@ -0,0 +1,7 @@
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mcl_init
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mcl_util
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mcl_core
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mcl_particles
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mcl_hunger
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mcl_death_messages
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3d_armor?
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@ -0,0 +1,91 @@
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-- Player state for public API
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mcl_playerinfo = {}
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-- Get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return fallback
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end
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if minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local time = 0
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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local node_stand = node_ok(work_pos)
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- Run the rest of the code every 0.5 seconds
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if time < 0.5 then
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return
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end
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-- reset time for next check
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-- FIXME: Make sure a regular check interval applies
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time = 0
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-- check players
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for _,player in pairs(minetest.get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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-- where am I?
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local pos = player:getpos()
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_feet = node_feet
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end
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end)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = {
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node_head = "",
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node_feet = "",
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node_stand = "",
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node_stand_below = "",
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}
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = nil
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end)
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@ -0,0 +1,21 @@
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The MIT License (MIT)
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Copyright (c) 2016 TenPlus1
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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@ -0,0 +1 @@
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name = mcl_playerinfo
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@ -12,20 +12,13 @@ Suffocation *not* dealt to player with the `noclip` privilege.
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## Notes
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This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It is now
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very different than the original, no compability is intended.
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See also `mcl_playerinfo` for the player node info.
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## API
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Every half second the mod checks which node the player is standing on, which
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node is at foot and head level and stores inside a global table to be used by mods:
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- `mcl_playerplus[name].node_stand`
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- `mcl_playerplus[name].node_stand_below`
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- `mcl_playerplus[name].node_foot`
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- `mcl_playerplus[name].node_head`
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Setting the group `disable_suffocation=1` disables suffocation for nodes which
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would otherwise deal suffocation damage.
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## License
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WTFPL.
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MIT License
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@ -4,4 +4,5 @@ mcl_core
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mcl_particles
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mcl_hunger
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mcl_death_messages
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mcl_playerinfo
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3d_armor?
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@ -1 +1 @@
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Hurts players touching a cactus and when with the head inside solid blocks.
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Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
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@ -1,48 +1,10 @@
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-- Player state for public API
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mcl_playerplus = {}
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-- Internal player state
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local mcl_playerplus_internal = {}
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-- get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return fallback
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end
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if minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local armor_mod = minetest.get_modpath("3d_armor")
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local def = {}
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local time = 0
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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local node_stand = node_ok(work_pos)
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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local pos = player:getpos()
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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local node_stand = mcl_playerinfo[name].node_stand
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local node_stand_below = mcl_playerinfo[name].node_stand_below
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local node_head = mcl_playerinfo[name].node_head
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local node_feet = mcl_playerinfo[name].node_feet
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if not node_stand or not node_stand_below or not node_head or not node_feet then
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return
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end
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-- Cause buggy exhaustion for jumping
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local pos = player:getpos()
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerplus[name].node_stand = node_stand
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mcl_playerplus[name].node_stand_below = node_stand_below
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mcl_playerplus[name].node_head = node_head
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mcl_playerplus[name].node_feet = node_feet
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local node_stand = mcl_playerinfo[name].node_stand
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local node_stand_below = mcl_playerinfo[name].node_stand_below
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local node_head = mcl_playerinfo[name].node_head
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local node_feet = mcl_playerinfo[name].node_feet
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if not node_stand or not node_stand_below or not node_head or not node_feet then
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return
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end
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-- set defaults
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def.speed = 1
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end
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-- standing on soul sand? if so walk slower
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if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
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if node_stand == "mcl_nether:soul_sand" then
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-- TODO: Tweak walk speed
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-- TODO: Also slow down mobs
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-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
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local below = mcl_playerplus[name].node_stand_below
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if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
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if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" then
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def.speed = def.speed - 0.9
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else
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def.speed = def.speed - 0.6
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- without group disable_suffocation=1)
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local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
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local ndef = minetest.registered_nodes[node_head]
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if (ndef.walkable == nil or ndef.walkable == true)
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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--[[ Swimming: Cause exhaustion.
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NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
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Head alone does not count. We respect that for now. ]]
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if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
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minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
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if minetest.get_item_group(node_feet, "liquid") ~= 0 or
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minetest.get_item_group(node_stand, "liquid") ~= 0 then
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local lastPos = mcl_playerplus_internal[name].lastPos
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if lastPos then
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local dist = vector.distance(lastPos, pos)
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end
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-- Underwater: Spawn bubble particles
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if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
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if minetest.get_item_group(node_head, "water") ~= 0 then
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minetest.add_particlespawner({
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amount = 10,
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_playerplus[name] = {
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node_head = "",
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node_feet = "",
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node_stand = "",
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node_stand_below = "",
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}
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mcl_playerplus_internal[name] = {
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lastPos = nil,
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swimDistance = 0,
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_playerplus[name] = nil
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mcl_playerplus_internal[name] = nil
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end)
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@ -1,2 +1,2 @@
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mcl_playerplus
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mcl_playerinfo
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mcl_hunger
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@ -14,6 +14,16 @@ mcl_sprint.SPEED = 1.3
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local players = {}
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-- Returns true if the player with the given name is sprinting, false if not.
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-- Returns nil if player does not exist.
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mcl_sprint.is_sprinting = function(playername)
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if players[playername] then
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return players[playername].sprinting
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else
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return nil
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end
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end
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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if mcl_playerplus[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
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if mcl_playerinfo[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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else
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sprinting = true
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand or sleeping
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if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
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if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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