make slot names fit
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0b118c170e
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703f1f46fc
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@ -39,9 +39,9 @@ local formspec = "size[9,9]" ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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"list[current_player;main;0,7.74;9,1;]" ..
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"list[current_player;main;0,7.74;9,1;]" ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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"list[context;diamond_item;1,2.5;1,1;]" ..
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"list[context;upgrade_item;1,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;netherite;4,2.5;1,1;]" ..
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"list[context;mineral;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;template;5,2.5;1,1;]"..
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"list[context;template;5,2.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(5,2.5,1,1)..
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mcl_formspec.get_itemslot_bg(5,2.5,1,1)..
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@ -97,15 +97,15 @@ end
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local function reset_upgraded_item(pos)
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = minetest.get_meta(pos):get_inventory()
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local upgraded_item
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local upgraded_item
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local original_itemname = inv:get_stack("diamond_item", 1):get_name()
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local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
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local template_present = inv:get_stack("template",1):get_name() ~= ""
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local template_present = inv:get_stack("template",1):get_name() ~= ""
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local is_armor = original_itemname:find("mcl_armor:") ~= nil
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local is_armor = original_itemname:find("mcl_armor:") ~= nil
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local is_trimmed = original_itemname:find("_trimmed") ~= nil
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local is_trimmed = original_itemname:find("_trimmed") ~= nil
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if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
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if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
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upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("diamond_item", 1))
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upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
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elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("netherite", 1):get_name()) then
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elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
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upgraded_item = upgrade_trimmed(inv:get_stack("diamond_item", 1),inv:get_stack("netherite", 1),inv:get_stack("template", 1))
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upgraded_item = upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
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end
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end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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inv:set_stack("upgraded_item", 1, upgraded_item)
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@ -135,14 +135,14 @@ minetest.register_node("mcl_smithing_table:table", {
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("diamond_item", 1)
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inv:set_size("upgrade_item", 1)
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inv:set_size("netherite", 1)
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inv:set_size("mineral", 1)
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inv:set_size("template",1)
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inv:set_size("template",1)
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inv:set_size("upgraded_item", 1)
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inv:set_size("upgraded_item", 1)
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "netherite" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then
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if listname == "upgrade_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "mineral" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then
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return stack:get_count()
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return stack:get_count()
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end
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end
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@ -165,8 +165,8 @@ minetest.register_node("mcl_smithing_table:table", {
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end
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end
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if listname == "upgraded_item" then
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if listname == "upgraded_item" then
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take_item("diamond_item")
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take_item("upgrade_item")
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take_item("netherite")
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take_item("mineral")
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take_item("template")
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take_item("template")
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-- ToDo: make epic sound
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-- ToDo: make epic sound
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