Add simple death messages
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@ -1,5 +1,6 @@
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if minetest.setting_getbool("mcl_keep_inventory_on_death") == false then
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keep_inventory_on_death")
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if keep == false then
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local inv = player:get_inventory()
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local pos = player:getpos()
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local lists = { "main", "craft", "armor" }
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@ -16,5 +17,100 @@ if minetest.setting_getbool("mcl_keep_inventory_on_death") == false then
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pos.z = pos.z - z
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end
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end
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end)
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end
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end
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-- Death message
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local message = minetest.setting_getbool("mcl_show_death_messages")
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if message == nil then message = true end
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if message then
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local name = player:get_player_name()
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-- Death messages
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local msgs = {
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["arrow"] = {
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"%s was fatally hit by an arrow.",
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"%s has been killed with an arrow.",
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},
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["cactus"] = {
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"%s was killed by a cactus.",
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"%s was pricked to death.",
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},
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["fire"] = {
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"%s has been cooked crisp.",
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"%s felt the burn.",
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"%s died in the flames.",
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"%s died in a fire.",
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},
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["explosion"] = {
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"%s was caught in an explosion.",
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},
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["lava"] = {
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"%s melted in lava.",
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"%s took a bath in a hot lava tub.",
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"%s died in lava.",
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"%s could not survive in lava.",
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},
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["drown"] = {
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"%s forgot to breathe.",
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"%s drowned.",
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"%s ran out of oxygen.",
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},
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["void"] = {
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"%s fell into the endless void.",
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},
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["suffocation"] = {
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"%s suffocated to death.",
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},
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["starve"] = {
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"%s starved.",
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},
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["murder"] = {
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"%s was killed by %s.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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["falling_block"] = {
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"%s was smashed by a falling block.",
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"%s was buried under a falling block.",
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},
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["fall_damage"] = {
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"%s fell from a high cliff.",
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"%s took fatal fall damage.",
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"%s fell victim to gravity.",
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},
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["other"] = {
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"%s died.",
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}
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}
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-- Select death message
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local dmsg = function(mtype, ...)
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local r = math.random(1, #msgs[mtype])
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return string.format(msgs[mtype][r], ...)
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end
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local msg
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-- Lava
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if minetest.get_item_group(node.name, "lava") ~= 0 then
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msg = dmsg("lava", name)
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-- Drowning
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elseif player:get_breath() == 0 then
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msg = dmsg("drown", name)
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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-- Void
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elseif node.name == "mcl_core:void" then
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msg = dmsg("void", name)
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-- Cactus
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elseif node.name == "mcl_core:cactus" then
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msg = dmsg("cactus", name)
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-- Other
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else
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msg = dmsg("other", name)
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end
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minetest.chat_send_all(msg)
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end
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end)
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