Standardize boat entity naming
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6848f2847c
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@ -23,21 +23,22 @@ local boat = {
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visual = "mesh",
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visual = "mesh",
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mesh = "boat_base.x",
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mesh = "boat_base.x",
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textures = {"boat_texture.png"},
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textures = {"boat_texture.png"},
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driver = nil,
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v = 0,
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_driver = nil,
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stepcount = 0,
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_v = 0,
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unattended = 0
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_stepcount = 0,
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_unattended = 0
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}
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}
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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return
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return
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end
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end
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if self.driver and clicker == self.driver then
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if self._driver and clicker == self._driver then
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self.driver = nil
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self._driver = nil
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clicker:set_detach()
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clicker:set_detach()
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elseif not self.driver then
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elseif not self._driver then
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self.driver = clicker
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self._driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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self.object:setyaw(clicker:get_look_yaw())
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self.object:setyaw(clicker:get_look_yaw())
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end
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end
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@ -46,7 +47,7 @@ end
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function boat.on_activate(self, staticdata, dtime_s)
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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if staticdata then
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self.v = tonumber(staticdata)
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self._v = tonumber(staticdata)
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end
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end
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end
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end
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@ -56,9 +57,9 @@ end
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function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
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function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if self.driver then
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if self._driver then
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self.driver:set_detach()
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self._driver:set_detach()
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self.driver = nil
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self._driver = nil
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boat.schedule_removal(self)
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boat.schedule_removal(self)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boat:boat")
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puncher:get_inventory():add_item("main", "boat:boat")
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@ -75,24 +76,24 @@ end
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function boat.on_step(self, dtime)
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function boat.on_step(self, dtime)
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self.stepcount=self.stepcount+1
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self._stepcount=self._stepcount+1
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if self.stepcount>9 then
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if self._stepcount>9 then
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self.stepcount=0
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self._stepcount=0
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if self.driver then
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if self._driver then
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local ctrl = self.driver:get_player_control()
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local ctrl = self._driver:get_player_control()
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self.unattended=0
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self._unattended=0
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local yaw = self.object:getyaw()
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local yaw = self.object:getyaw()
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if ctrl.up and self.v<3 then
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if ctrl.up and self._v<3 then
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self.v = self.v + 1
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self._v = self._v + 1
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end
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end
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if ctrl.down and self.v>=-1 then
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if ctrl.down and self._v>=-1 then
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self.v = self.v - 1
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self._v = self._v - 1
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end
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end
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if ctrl.left then
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if ctrl.left then
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@ -111,7 +112,7 @@ function boat.on_step(self, dtime)
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end
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end
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end
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end
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local tmp_velocity = get_velocity(self.v, self.object:getyaw(), 0)
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local tmp_velocity = get_velocity(self._v, self.object:getyaw(), 0)
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local tmp_pos = self.object:getpos()
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local tmp_pos = self.object:getpos()
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