Capped fatigue effect on punching
This fixes a crash, too Also updates toolcaps on gamemode change
This commit is contained in:
parent
0c4094596e
commit
6d7fe91047
|
@ -843,7 +843,9 @@ mcl_potions.register_effect({
|
|||
|
||||
-- implementation of haste and fatigue effects
|
||||
local LONGEST_MINING_TIME = 300
|
||||
local LONGEST_PUNCH_INTERVAL = 10
|
||||
function mcl_potions.update_haste_and_fatigue(player)
|
||||
if mcl_gamemode.get_gamemode(player) == "creative" then return end
|
||||
local item = player:get_wielded_item()
|
||||
local meta = item:get_meta()
|
||||
local haste = EF.haste[player]
|
||||
|
@ -870,7 +872,12 @@ function mcl_potions.update_haste_and_fatigue(player)
|
|||
return
|
||||
end
|
||||
local toolcaps = item:get_tool_capabilities()
|
||||
toolcaps.full_punch_interval = toolcaps.full_punch_interval / (1+h_fac) / f_fac
|
||||
if f_fac == 0 then
|
||||
local fpi = toolcaps.full_punch_interval
|
||||
toolcaps.full_punch_interval = fpi > LONGEST_PUNCH_INTERVAL and fpi or LONGEST_PUNCH_INTERVAL
|
||||
else
|
||||
toolcaps.full_punch_interval = toolcaps.full_punch_interval / (1+h_fac) / f_fac
|
||||
end
|
||||
for name, group in pairs(toolcaps.groupcaps) do
|
||||
local t = group.times
|
||||
for i=1, #t do
|
||||
|
@ -1169,6 +1176,7 @@ function mcl_potions._reset_haste_fatigue_item_meta(player)
|
|||
end
|
||||
inv:set_lists(lists)
|
||||
end
|
||||
mcl_gamemode.register_on_gamemode_change(mcl_potions._reset_haste_fatigue_item_meta)
|
||||
|
||||
function mcl_potions._clear_cached_player_data(player)
|
||||
for name, effect in pairs(EF) do
|
||||
|
|
Loading…
Reference in New Issue