Fix a problem with smooth turning
This commit is contained in:
parent
306db6b609
commit
6c0e29891d
|
@ -406,27 +406,25 @@ end
|
||||||
|
|
||||||
-- set and return valid yaw
|
-- set and return valid yaw
|
||||||
|
|
||||||
|
|
||||||
local set_yaw = function(self, yaw, delay, dtime)
|
local set_yaw = function(self, yaw, delay, dtime)
|
||||||
|
|
||||||
|
|
||||||
if self.noyaw then return end
|
if self.noyaw then return end
|
||||||
|
|
||||||
if self._kb_turn then
|
self._turn_to = yaw
|
||||||
self._turn_to = yaw
|
|
||||||
end
|
|
||||||
--clamp our yaw to a 360 range
|
--clamp our yaw to a 360 range
|
||||||
if math.deg(self.object:get_yaw()) > 360 then
|
if math.deg(self.object:get_yaw()) > 360 then
|
||||||
self.object:set_yaw(math.rad(10))
|
self.object:set_yaw(math.rad(1))
|
||||||
elseif math.deg(self.object:get_yaw()) < 0 then
|
elseif math.deg(self.object:get_yaw()) < 0 then
|
||||||
self.object:set_yaw(math.rad(350))
|
self.object:set_yaw(math.rad(359))
|
||||||
end
|
end
|
||||||
|
|
||||||
--calculate the shortest way to turn to find our target
|
--calculate the shortest way to turn to find our target
|
||||||
local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
|
local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
|
||||||
|
|
||||||
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
||||||
if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
||||||
if self.following then
|
if self.following then
|
||||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||||
else
|
else
|
||||||
|
@ -3629,7 +3627,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
elseif luaentity and luaentity._knockback then
|
elseif luaentity and luaentity._knockback then
|
||||||
kb = kb + luaentity._knockback
|
kb = kb + luaentity._knockback
|
||||||
end
|
end
|
||||||
--self._kb_turn = false
|
self._kb_turn = true
|
||||||
self._turn_to=self.object:get_yaw()-1.57
|
self._turn_to=self.object:get_yaw()-1.57
|
||||||
self.frame_speed_multiplier=2.3
|
self.frame_speed_multiplier=2.3
|
||||||
if self.animation.run_end then
|
if self.animation.run_end then
|
||||||
|
@ -3640,7 +3638,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
if self and self.object then
|
if self and self.object then
|
||||||
self.frame_speed_multiplier=1
|
self.frame_speed_multiplier=1
|
||||||
self._kb_turn = true
|
self._kb_turn = false
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
self.object:add_velocity({
|
self.object:add_velocity({
|
||||||
|
|
Loading…
Reference in New Issue