Add basic animated doll inside spawner cage
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8ea9bc885c
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@ -1,9 +1,26 @@
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local S = mobs.intllib
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-- mob spawner
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local default_mob = "mobs_mc:chicken"
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local spawner_default = "mobs_mc:chicken 10 15 3 0"
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-- mob spawner
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local spawner_default = default_mob.." 10 15 3 0"
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local function get_mob_textures(mob)
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-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
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return minetest.registered_entities[mob].texture_list[1]
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end
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-- Find doll entity at pos
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local function find_doll(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().name == "mobs:spawner_mob_doll" then
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return obj
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end
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end
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end
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return nil
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end
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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@ -26,6 +43,13 @@ minetest.register_node("mobs:spawner", {
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"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
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meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
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meta:set_string("command", spawner_default)
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pos.y = pos.y - 0.28
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end,
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on_destruct = function(pos)
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local obj = find_doll(pos)
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obj:remove()
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end,
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on_right_click = function(pos, placer)
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@ -67,6 +91,18 @@ minetest.register_node("mobs:spawner", {
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meta:set_string("command", fields.text)
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meta:set_string("infotext", S("Spawner Active (@1)", mob))
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-- Create or update doll
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local doll = find_doll(pos)
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if not doll then
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doll = minetest.add_entity(pos, "mobs:spawner_mob_doll")
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end
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local prop = {
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_mob = mob,
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mesh = minetest.registered_entities[mob].mesh,
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textures = get_mob_textures(mob),
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}
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doll:set_properties(prop)
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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@ -78,6 +114,64 @@ minetest.register_node("mobs:spawner", {
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_mcl_hardness = 5,
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})
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-- Mob spawner doll (rotating icon inside cage)
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local spawner_mob_doll_def = {
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hp_max = 1,
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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visual_size = {x=0.6,y=0.6},
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makes_footstep_sound = false,
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timer = 0,
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automatic_rotate = math.pi * 2.9,
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_mob = default_mob, -- name of the mob this doll represents
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}
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spawner_mob_doll_def.get_staticdata = function(self)
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return self._mob
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end
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spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
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local mob = staticdata
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local prop
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if mob ~= nil and mob ~= "" then
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prop = {
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_mob = mob,
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mesh = minetest.registered_entities[mob].mesh,
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textures = get_mob_textures(mob),
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}
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else
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prop = {
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_mob = default_mob,
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mesh = minetest.registered_entities[default_mob].mesh,
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textures = get_mob_textures(default_mob),
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}
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end
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self.object:set_properties(prop)
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_armor_groups({immortal=1})
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end
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spawner_mob_doll_def.on_step = function(self, dtime)
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-- Check if spawner is still present. If not, delete the entity
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 1 then
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if n and n.name and n.name ~= "mobs:spawner" then
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self.object:remove()
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end
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end
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end
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spawner_mob_doll_def.on_punch = function(self, hitter) end
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minetest.register_entity("mobs:spawner_mob_doll", spawner_mob_doll_def)
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local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)
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