Fix status effects scaling issue with non 16x texture packs
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@ -41,7 +41,7 @@ local function potions_init_icons(player)
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text = "blank.png",
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text = "blank.png",
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position = { x = 1, y = 0 },
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position = { x = 1, y = 0 },
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offset = { x = x, y = 3 },
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offset = { x = x, y = 3 },
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scale = { x = 3, y = 3 },
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scale = { x = 0.375, y = 0.375 },
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alignment = { x = 1, y = 1 },
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alignment = { x = 1, y = 1 },
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z_index = 100,
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z_index = 100,
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})
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})
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@ -70,7 +70,7 @@ local function potions_set_icons(player)
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if effect_name == nil then
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if effect_name == nil then
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player:hud_change(icon, "text", "blank.png")
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player:hud_change(icon, "text", "blank.png")
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else
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else
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player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png")
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player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png^[resize:128x128")
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end
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end
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end
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end
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