(+)zombie_head_rotation
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@ -3723,7 +3723,7 @@ local mob_step = function(self, dtime)
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self._locked_object = obj
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end
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else
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if math.random(5000/self.curiosity) == 1 then
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if math.random(10000/self.curiosity) == 1 then
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self._locked_object = nil
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end
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end
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@ -3746,7 +3746,7 @@ local mob_step = function(self, dtime)
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
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if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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elseif self.attack and self.type == "monster" then
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@ -4012,6 +4012,7 @@ minetest.register_entity(name, {
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use_texture_alpha = def.use_texture_alpha,
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
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bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
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head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
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curiosity = def.curiosity or 1, -- how often mob will look at player on idle
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@ -53,6 +53,11 @@ local zombie = {
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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head_swivel = "head.control",
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bone_eye_height = 6.3,
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head_eye_height = 2.2,
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curiosity = 7,
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head_pitch_multiplier=-1,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
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@ -60,8 +65,8 @@ local zombie = {
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mesh = "mobs_mc_zombie.b3d",
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textures = {
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{
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"mobs_mc_zombie.png", -- texture
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"mobs_mc_empty.png", -- armor
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"mobs_mc_zombie.png", -- texture
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}
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},
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makes_footstep_sound = true,
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@ -126,8 +131,8 @@ local husk = table.copy(zombie)
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husk.description = S("Husk")
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husk.textures = {
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{
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- armor
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"mobs_mc_husk.png", -- texture
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}
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}
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husk.ignited_by_sunlight = false
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@ -142,8 +147,8 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
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local baby_husk = table.copy(baby_zombie)
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baby_husk.description = S("Baby Husk")
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baby_husk.textures = {{
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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"mobs_mc_husk.png", -- texture
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}}
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baby_husk.ignited_by_sunlight = false
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baby_husk.sunlight_damage = 0
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