Major reorganization, start setup for trains

This commit is contained in:
teknomunk 2024-04-06 17:09:54 +00:00
parent b39a9cbf00
commit 67932e35c9
13 changed files with 1188 additions and 1089 deletions

File diff suppressed because it is too large Load Diff

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local function activate_normal_minecart(self)
detach_driver(self)
-- Detach passenger
if self._passenger then
local mob = self._passenger.object
mob:set_detach()
end
end
mcl_minecarts.register_minecart({
itemstring = "mcl_minecarts:minecart",
craft = {
output = "mcl_minecarts:minecart",
recipe = {
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
},
},
entity_id = "mcl_minecarts:minecart",
description = S("Minecart"),
tt_helop = S("Vehicle for fast travel on rails"),
long_descp = S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n" ..
S("If it moves over a powered activator rail, you'll get ejected."),
initial_properties = {
mesh = "mcl_minecarts_minecart.b3d",
textures = {"mcl_minecarts_minecart.png"},
},
icon = "mcl_minecarts_minecart_normal.png",
drop = {"mcl_minecarts:minecart"},
on_rightclick = function(self, clicker)
local name = clicker:get_player_name()
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
--detach_driver(self)
elseif not self._driver and not clicker:get_player_control().sneak then
self._driver = player_name
self._start_pos = self.object:get_pos()
mcl_player.player_attached[player_name] = true
clicker:set_attach(self.object, "", vector.new(1,-1.75,-2), vector.new(0,0,0))
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit" , 30)
player:set_eye_offset(vector.new(0,-5.5,0), vector.new(0,-4,0))
mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
end
end, name)
end
end,
on_activate_by_rail = activate_normal_minecart,
_mcl_minecarts_on_step = function(self, dtime)
-- Grab mob
if math.random(1,20) > 15 and not self._passenger then
local mobsnear = minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)
for n=1, #mobsnear do
local mob = mobsnear[n]
if mob then
local entity = mob:get_luaentity()
if entity and entity.is_mob then
self._passenger = entity
mob:set_attach(self.object, "", PASSENGER_ATTACH_POSITION, vector.zero())
break
end
end
end
elseif self._passenger then
local passenger_pos = self._passenger.object:get_pos()
if not passenger_pos then
self._passenger = nil
end
end
end
})

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
-- Minecart with Chest
mcl_minecarts.register_minecart({
itemstring = "mcl_minecarts:chest_minecart",
craft = {
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
},
entity_id = "mcl_minecarts:chest_minecart",
description = S("Minecart with Chest"),
tt_help = nil,
longdesc = nil,
usagehelp = nil,
initial_properties = {
mesh = "mcl_minecarts_minecart_chest.b3d",
textures = {
"mcl_chests_normal.png",
"mcl_minecarts_minecart.png"
},
},
icon = "mcl_minecarts_minecart_chest.png",
drop = {"mcl_minecarts:minecart", "mcl_chests:chest"},
groups = { container = 1 },
on_rightclick = nil,
on_activate_by_rail = nil,
creative = true
})
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27,false,true)

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
function table_metadata(table)
return {
table = table,
set_string = function(self, key, value)
--print("set_string("..tostring(key)..", "..tostring(value)..")")
self.table[key] = tostring(value)
end,
get_string = function(self, key)
if self.table[key] then
return tostring(self.table[key])
end
end
}
end
-- Minecart with Command Block
mod.register_minecart({
itemstring = "mcl_minecarts:command_block_minecart",
entity_id = "mcl_minecarts:command_block_minecart",
description = S("Minecart with Command Block"),
tt_help = nil,
loncdesc = nil,
usagehelp = nil,
initial_properties = {
mesh = "mcl_minecarts_minecart_block.b3d",
textures = {
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"mcl_minecarts_minecart.png",
},
},
icon = "mcl_minecarts_minecart_command_block.png",
drop = {"mcl_minecarts:minecart"},
on_rightclick = function(self, clicker)
self._staticdata.meta = self._staticdata.meta or {}
local meta = table_metadata(self._staticdata.meta)
mesecon.commandblock.handle_rightclick(meta, clicker)
end,
_mcl_minecarts_on_place = function(self, placer)
-- Create a fake metadata object that stores into the cart's staticdata
self._staticdata.meta = self._staticdata.meta or {}
local meta = table_metadata(self._staticdata.meta)
mesecon.commandblock.initialize(meta)
mesecon.commandblock.place(meta, placer)
end,
on_activate_by_rail = function(self, timer)
self._staticdata.meta = self._staticdata.meta or {}
local meta = table_metadata(self._staticdata.meta)
mesecon.commandblock.action_on(meta, self.object:get_pos())
end,
creative = true
})

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@ -0,0 +1,92 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
-- Minecart with Furnace
mcl_minecarts.register_minecart({
itemstring = "mcl_minecarts:furnace_minecart",
craft = {
output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
},
entity_id = "mcl_minecarts:furnace_minecart",
description = S("Minecart with Furnace"),
tt_help = nil,
longdesc = S("A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel."),
usagehelp = S("Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.") .. "\n" ..
S("To obtain the minecart and furnace, punch them while holding down the sneak key."),
initial_properties = {
mesh = "mcl_minecarts_minecart_block.b3d",
textures = {
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
},
},
icon = "mcl_minecarts_minecart_furnace.png",
drop = {"mcl_minecarts:minecart", "mcl_furnaces:furnace"},
on_rightclick = function(self, clicker)
local staticdata = self._staticdata
-- Feed furnace with coal
if not clicker or not clicker:is_player() then
return
end
local held = clicker:get_wielded_item()
if minetest.get_item_group(held:get_name(), "coal") == 1 then
staticdata.fueltime = (staticdata.fueltime or 0) + 180
-- Trucate to 27 minutes (9 uses)
if staticdata.fueltime > 27*60 then
staticdata.fuel_time = 27*60
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
held:take_item()
local index = clicker:get_wield_index()
local inv = clicker:get_inventory()
inv:set_stack("main", index, held)
end
self.object:set_properties({textures =
{
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front_active.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
}})
end
end,
on_activate_by_rail = nil,
creative = true,
_mcl_minecarts_on_step = function(self, dtime)
local staticdata = self._staticdata
-- Update furnace stuff
if (staticdata.fueltime or 0) > 0 then
staticdata.fueltime = (staticdata.fueltime or dtime) - dtime
if staticdata.fueltime <= 0 then
self.object:set_properties({textures =
{
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
}})
staticdata.fueltime = 0
end
end
end,
})

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_minecarts", false)
local function mcl_log(message)
if LOGGING_ON then
mcl_util.mcl_log(message, "[Minecarts]", true)
end
end
local function hopper_take_item(self, dtime)
local pos = self.object:get_pos()
if not pos then return end
if not self or self.name ~= "mcl_minecarts:hopper_minecart" then return end
if mcl_util.check_dtime_timer(self, dtime, "hoppermc_take", 0.15) then
--minetest.log("The check timer was triggered: " .. dump(pos) .. ", name:" .. self.name)
else
--minetest.log("The check timer was not triggered")
return
end
local above_pos = vector.offset(pos, 0, 0.9, 0)
local objs = minetest.get_objects_inside_radius(above_pos, 1.25)
if objs then
mcl_log("there is an itemstring. Number of objs: ".. #objs)
for k, v in pairs(objs) do
local ent = v:get_luaentity()
if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then
local taken_items = false
mcl_log("ent.name: " .. tostring(ent.name))
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
local inv = mcl_entity_invs.load_inv(self, 5)
if not inv then return false end
local current_itemstack = ItemStack(ent.itemstring)
mcl_log("inv. size: " .. self._inv_size)
if inv:room_for_item("main", current_itemstack) then
mcl_log("Room")
inv:add_item("main", current_itemstack)
ent.object:get_luaentity().itemstring = ""
ent.object:remove()
taken_items = true
else
mcl_log("no Room")
end
if not taken_items then
local items_remaining = current_itemstack:get_count()
-- This will take part of a floating item stack if no slot can hold the full amount
for i = 1, self._inv_size, 1 do
local stack = inv:get_stack("main", i)
mcl_log("i: " .. tostring(i))
mcl_log("Items remaining: " .. items_remaining)
mcl_log("Name: " .. tostring(stack:get_name()))
if current_itemstack:get_name() == stack:get_name() then
mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
local room_for = stack:get_stack_max() - stack:get_count()
mcl_log("Room for: " .. tostring(room_for))
if room_for == 0 then
-- Do nothing
mcl_log("No room")
elseif room_for < items_remaining then
mcl_log("We have more items remaining than space")
items_remaining = items_remaining - room_for
stack:set_count(stack:get_stack_max())
inv:set_stack("main", i, stack)
taken_items = true
else
local new_stack_size = stack:get_count() + items_remaining
stack:set_count(new_stack_size)
mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
inv:set_stack("main", i, stack)
items_remaining = 0
ent.object:get_luaentity().itemstring = ""
ent.object:remove()
taken_items = true
break
end
mcl_log("Count: " .. tostring(stack:get_count()))
mcl_log("stack max: " .. tostring(stack:get_stack_max()))
--mcl_log("Is it empty: " .. stack:to_string())
end
if i == self._inv_size and taken_items then
mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
current_itemstack:set_count(items_remaining)
--mcl_log("Itemstack2: " .. current_itemstack:to_string())
ent.itemstring = current_itemstack:to_string()
end
end
end
--Add in, and delete
if taken_items then
mcl_log("Saving")
mcl_entity_invs.save_inv(ent)
return taken_items
else
mcl_log("No need to save")
end
end
end
end
return false
end
-- Minecart with Hopper
mod.register_minecart({
itemstring = "mcl_minecarts:hopper_minecart",
craft = {
output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
},
entity_id = "mcl_minecarts:hopper_minecart",
description = S("Minecart with Hopper"),
tt_help = nil,
longdesc = nil,
usagehelp = nil,
initial_properties = {
mesh = "mcl_minecarts_minecart_hopper.b3d",
textures = {
"mcl_hoppers_hopper_inside.png",
"mcl_minecarts_minecart.png",
"mcl_hoppers_hopper_outside.png",
"mcl_hoppers_hopper_top.png",
},
},
icon = "mcl_minecarts_minecart_hopper.png",
drop = {"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
groups = { container = 1 },
on_rightclick = nil,
on_activate_by_rail = nil,
_mcl_minecarts_on_enter = function(self, pos)
local staticdata = self._staticdata
if (staticdata.hopper_delay or 0) > 0 then
return
end
-- try to pull from containers into our inventory
local inv = mcl_entity_invs.load_inv(self,5)
local above_pos = pos + vector.new(0,1,0)
mcl_util.hopper_pull_to_inventory(inv, 'main', above_pos, pos)
staticdata.hopper_delay = (staticdata.hopper_delay or 0) + (1/20)
end,
_mcl_minecarts_on_step = function(self, dtime)
hopper_take_item(self, dtime)
end,
creative = true
})
mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true)

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@ -0,0 +1,123 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
-- Minecart with TNT
local function activate_tnt_minecart(self, timer)
if self._boomtimer then
return
end
if timer then
self._boomtimer = timer
else
self._boomtimer = tnt.BOOMTIMER
end
self.object:set_properties({textures = {
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_minecarts_minecart.png",
}})
self._blinktimer = tnt.BLINKTIMER
minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true)
end
mod.register_minecart({
itemstring = "mcl_minecarts:tnt_minecart",
craft = {
output = "mcl_minecarts:tnt_minecart",
recipe = {
{"mcl_tnt:tnt"},
{"mcl_minecarts:minecart"},
},
},
entity_id = "mcl_minecarts:tnt_minecart",
description = S("Minecart with TNT"),
tt_help = S("Vehicle for fast travel on rails").."\n"..S("Can be ignited by tools or powered activator rail"),
longdesc = S("A minecart with TNT is an explosive vehicle that travels on rail."),
usagehelp = S("Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.") .. "\n" ..
S("To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited."),
initial_properties = {
mesh = "mcl_minecarts_minecart_block.b3d",
textures = {
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"mcl_minecarts_minecart.png",
},
},
icon = "mcl_minecarts_minecart_tnt.png",
drop = {"mcl_minecarts:minecart", "mcl_tnt:tnt"},
on_rightclick = function(self, clicker)
-- Ingite
if not clicker or not clicker:is_player() then
return
end
if self._boomtimer then
return
end
local held = clicker:get_wielded_item()
if held:get_name() == "mcl_fire:flint_and_steel" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
held:add_wear(65535/65) -- 65 uses
local index = clicker:get_wield_index()
local inv = clicker:get_inventory()
inv:set_stack("main", index, held)
end
activate_tnt_minecart(self)
end
end,
on_activate_by_rail = activate_tnt_minecart,
creative = true,
_mcl_minecarts_on_step = function(self, dtime)
-- Update TNT stuff
if self._boomtimer then
-- Explode
self._boomtimer = self._boomtimer - dtime
local pos = self.object:get_pos()
if self._boomtimer <= 0 then
self.object:remove()
mcl_explosions.explode(pos, 6, { drop_chance = 1.0 })
return
else
tnt.smoke_step(pos)
end
end
if self._blinktimer then
self._blinktimer = self._blinktimer - dtime
if self._blinktimer <= 0 then
self._blink = not self._blink
if self._blink then
self.object:set_properties({textures =
{
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"mcl_minecarts_minecart.png",
}})
else
self.object:set_properties({textures =
{
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_minecarts_minecart.png",
}})
end
self._blinktimer = tnt.BLINKTIMER
end
end
end,
})

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@ -312,3 +312,48 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return dir return dir
end end
function mcl_minecarts:update_cart_orientation()
local staticdata = self._staticdata
-- constants
local _2_pi = math.pi * 2
local pi = math.pi
local dir = staticdata.dir
-- Calculate an angle from the x,z direction components
local rot_y = math.atan2( dir.x, dir.z ) + ( staticdata.rot_adjust or 0 )
if rot_y < 0 then
rot_y = rot_y + _2_pi
end
-- Check if the rotation is a 180 flip and don't change if so
local rot = self.object:get_rotation()
local diff = math.abs((rot_y - ( rot.y + pi ) % _2_pi) )
if diff < 0.001 or diff > _2_pi - 0.001 then
-- Update rotation adjust and recalculate the rotation
staticdata.rot_adjust = ( ( staticdata.rot_adjust or 0 ) + pi ) % _2_pi
rot.y = math.atan2( dir.x, dir.z ) + ( staticdata.rot_adjust or 0 )
else
rot.y = rot_y
end
-- Forward/backwards tilt (pitch)
if dir.y < 0 then
rot.x = -0.25 * pi
elseif dir.y > 0 then
rot.x = 0.25 * pi
else
rot.x = 0
end
if ( staticdata.rot_adjust or 0 ) < 0.01 then
rot.x = -rot.x
end
if dir.z ~= 0 then
rot.x = -rot.x
end
self.object:set_rotation(rot)
end

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@ -1,11 +1,14 @@
local modname = minetest.get_current_modname() local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
mcl_minecarts = {} mcl_minecarts = {}
local mod = mcl_minecarts local mod = mcl_minecarts
mcl_minecarts.modpath = minetest.get_modpath(modname) mcl_minecarts.modpath = modpath
-- Constants
mcl_minecarts.speed_max = 10 mcl_minecarts.speed_max = 10
mcl_minecarts.check_float_time = 15 mcl_minecarts.check_float_time = 15
mcl_minecarts.FRICTION = 0.4
dofile(mcl_minecarts.modpath.."/functions.lua") for _,filename in pairs({"functions","rails","train","storage","carts"}) do
dofile(mcl_minecarts.modpath.."/rails.lua") dofile(modpath.."/"..filename..".lua")
dofile(mcl_minecarts.modpath.."/carts.lua") end

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@ -0,0 +1,496 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
-- Constants
local DEBUG = false
local friction = mcl_minecarts.FRICTION
-- Imports
local train_length = mod.train_length
local update_train = mod.update_train
local update_cart_orientation = mod.update_cart_orientation
local get_cart_data = mod.get_cart_data
local function detach_minecart(self)
local staticdata = self._staticdata
staticdata.connected_at = nil
self.object:set_velocity(staticdata.dir * staticdata.velocity)
end
mod.detach_minecart = detach_minecart
local function try_detach_minecart(self)
local staticdata = self._staticdata
local node = minetest.get_node(staticdata.connected_at)
if minetest.get_item_group(node.name, "rail") == 0 then
detach_minecart(self)
end
end
--[[
Array of hooks { {u,v,w}, name }
Actual position is pos + u * dir + v * right + w * up
]]
local enter_exit_checks = {
{ 0, 0, 0, "" },
{ 0, 0, 1, "_above" },
{ 0, 0,-1, "_below" },
{ 0, 1, 0, "_side" },
{ 0,-1, 0, "_side" },
}
local function handle_cart_enter_exit(self, pos, next_dir, event)
local staticdata = self._staticdata
local dir = staticdata.dir
local right = vector.new( dir.z, dir.y, -dir.x)
local up = vector.new(0,1,0)
for _,check in ipairs(enter_exit_checks) do
local check_pos = pos + dir * check[1] + right * check[2] + up * check[3]
local node = minetest.get_node(check_pos)
local node_def = minetest.registered_nodes[node.name]
if node_def then
-- node-specific hook
local hook_name = "_mcl_minecarts_"..event..check[4]
local hook = node_def[hook_name]
if hook then hook(check_pos, self, next_dir, pos) end
-- global minecart hook
hook = mcl_minecarts[event..check[4]]
if hook then hook(check_pos, self, next_dir, node_def) end
end
end
-- Handle cart-specific behaviors
local hook = self["_mcl_minecarts_"..event]
if hook then hook(self, pos) end
end
local function set_metadata_cart_status(pos, uuid, state)
local meta = minetest.get_meta(pos)
local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {}
carts[uuid] = state
meta:set_string("_mcl_minecarts_carts", minetest.serialize(carts))
end
local function handle_cart_enter(self, pos, next_dir)
--print("entering "..tostring(pos))
set_metadata_cart_status(pos, self._staticdata.uuid, 1)
handle_cart_enter_exit(self, pos, next_dir, "on_enter" )
end
local function handle_cart_leave(self, pos, next_dir)
--print("leaving "..tostring(pos))
set_metadata_cart_status(pos, self._staticdata.uuid, nil)
handle_cart_enter_exit(self, pos, next_dir, "on_leave" )
end
local function handle_cart_node_watches(self, dtime)
local staticdata = self._staticdata
local watches = staticdata.node_watches or {}
local new_watches = {}
for _,node_pos in ipairs(watches) do
local node = minetest.get_node(node_pos)
local node_def = minetest.registered_nodes[node.name]
if node_def then
local hook = node_def._mcl_minecarts_node_on_step
if hook and hook(node_pos, self, dtime) then
new_watches[#new_watches+1] = node_pos
end
end
end
staticdata.node_watches = new_watches
end
local function handle_cart_collision(cart1, prev_pos, next_dir)
-- Look ahead one block
local pos = vector.add(prev_pos, next_dir)
local meta = minetest.get_meta(pos)
local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {}
local cart_uuid = nil
local dirty = false
for uuid,v in pairs(carts) do
-- Clean up dead carts
if not get_cart_data(uuid) then
carts[uuid] = nil
dirty = true
uuid = nil
end
if uuid and uuid ~= cart1._staticdata.uuid then cart_uuid = uuid end
end
if dirty then
meta:set_string("_mcl_minecarts_carts",minetest.serialize(carts))
end
local meta = minetest.get_meta(vector.add(pos,next_dir))
if not cart_uuid then return end
minetest.log("action","cart #"..cart1._staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
local cart2_aoid = mcl_util.get_active_object_id_from_uuid(cart_uuid)
local cart2 = minetest.luaentities[cart2_aoid]
if not cart2 then return end
-- Standard Collision Handling
local cart1_staticdata = cart1._staticdata
local cart2_staticdata = cart2._staticdata
local u1 = cart1_staticdata.velocity
local u2 = cart2_staticdata.velocity
local m1 = cart1_staticdata.mass
local m2 = cart2_staticdata.mass
if u2 == 0 and u1 < 1 and train_length(cart1) < 3 then
-- Link carts
cart2_staticdata.behind = cart1_staticdata.uuid
cart1_staticdata.ahead = cart1_staticdata.uuid
cart2_staticdata.velocity = cart1_staticdata.velocity
return
end
-- Calculate new velocities according to https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian
local c1 = m1 + m2
local d = m1 - m2
local v1 = ( d * u1 + 2 * m2 * u2 ) / c1
local v2 = ( 2 * m1 * u1 + d * u2 ) / c1
cart1_staticdata.velocity = v1
cart2_staticdata.velocity = v2
-- Force the other cart to move the same direction this one was
cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir)
end
local function vector_away_from_players(self, staticdata)
local objs = minetest.get_objects_inside_radius(self.object:get_pos(), 1.1)
for n=1,#objs do
local obj = objs[n]
local player_name = obj:get_player_name()
if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then
return obj:get_pos() - self.object:get_pos()
end
end
return nil
end
local function direction_away_from_players(self, staticdata)
local diff = vector_away_from_players(self, staticdata)
if not diff then return 0 end
local length = vector.distance(vector.new(0,0,0),diff)
local vec = diff / length
local force = vector.dot( vec, vector.normalize(staticdata.dir) )
-- Check if this would push past the end of the track and don't move it it would
-- This prevents an oscillation that would otherwise occur
local dir = staticdata.dir
if force > 0 then
dir = -dir
end
if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then
if force > 0.5 then
return -length * 4
elseif force < -0.5 then
return length * 4
end
end
return 0
end
local function calculate_acceleration(self, staticdata)
local acceleration = 0
-- Fix up movement data
staticdata.velocity = staticdata.velocity or 0
-- Apply friction if moving
if staticdata.velocity > 0 then
acceleration = -friction
end
local pos = staticdata.connected_at
local node_name = minetest.get_node(pos).name
local node_def = minetest.registered_nodes[node_name]
local max_vel = mcl_minecarts.speed_max
if self._go_forward then
acceleration = 4
elseif self._brake then
acceleration = -1.5
elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
acceleration = 0.6
elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or max_vel ) then
-- Standard friction
elseif node_def and node_def._rail_acceleration then
acceleration = node_def._rail_acceleration * 4
end
-- Factor in gravity after everything else
local gravity_strength = 2.45 --friction * 5
if staticdata.dir.y < 0 then
acceleration = gravity_strength - friction
elseif staticdata.dir.y > 0 then
acceleration = -gravity_strength + friction
end
return acceleration
end
local function reverse_direction(self, staticdata)
-- Complete moving thru this block into the next, reverse direction, and put us back at the same position we were at
local next_dir = -staticdata.dir
staticdata.connected_at = staticdata.connected_at + staticdata.dir
staticdata.distance = 1 - staticdata.distance
-- recalculate direction
local next_dir,_ = mcl_minecarts:get_rail_direction(staticdata.connected_at, next_dir, nil, nil, staticdata.railtype)
staticdata.dir = next_dir
end
local function do_movement_step(self, dtime)
local staticdata = self._staticdata
if not staticdata.connected_at then return 0 end
-- Calculate timestep remaiing in this block
local x_0 = staticdata.distance or 0
local remaining_in_block = 1 - x_0
local a = calculate_acceleration(self, staticdata)
local v_0 = staticdata.velocity
-- Repel minecarts
local away = direction_away_from_players(self, staticdata)
if away > 0 then
v_0 = away
elseif away < 0 then
reverse_direction(self, staticdata)
v_0 = -away
end
if DEBUG and ( v_0 > 0 or a ~= 0 ) then
print( " cart "..tostring(staticdata.uuid)..
": a="..tostring(a)..
",v_0="..tostring(v_0)..
",x_0="..tostring(x_0)..
",timestep="..tostring(timestep)..
",dir="..tostring(staticdata.dir)..
",connected_at="..tostring(staticdata.connected_at)..
",distance="..tostring(staticdata.distance)
)
end
-- Not moving
if a == 0 and v_0 == 0 then return 0 end
-- Movement equation with acceleration: x_1 = x_0 + v_0 * t + 0.5 * a * t*t
local timestep
local stops_in_block = false
local inside = v_0 * v_0 + 2 * a * remaining_in_block
if inside < 0 then
-- Would stop or reverse direction inside this block, calculate time to v_1 = 0
timestep = -v_0 / a
stops_in_block = true
elseif a ~= 0 then
-- Setting x_1 = x_0 + remaining_in_block, and solving for t gives:
timestep = ( math.sqrt( v_0 * v_0 + 2 * a * remaining_in_block) - v_0 ) / a
else
timestep = remaining_in_block / v_0
end
-- Truncate timestep to remaining time delta
if timestep > dtime then
timestep = dtime
end
-- Truncate timestep to prevent v_1 from being larger that speed_max
local v_max = mcl_minecarts.speed_max
if (v_0 ~= v_max) and ( v_0 + a * timestep > v_max) then
timestep = ( v_max - v_0 ) / a
end
-- Prevent infinite loops
if timestep <= 0 then return 0 end
-- Calculate v_1 taking v_max into account
local v_1 = v_0 + a * timestep
if v_1 > v_max then
v_1 = v_max
elseif v_1 < friction / 5 then
v_1 = 0
end
-- Calculate x_1
local x_1 = x_0 + timestep * v_0 + 0.5 * a * timestep * timestep
-- Update position and velocity of the minecart
staticdata.velocity = v_1
staticdata.distance = x_1
if DEBUG and (1==0) and ( v_0 > 0 or a ~= 0 ) then
print( "- cart #"..tostring(staticdata.uuid)..
": a="..tostring(a)..
",v_0="..tostring(v_0)..
",v_1="..tostring(v_1)..
",x_0="..tostring(x_0)..
",x_1="..tostring(x_1)..
",timestep="..tostring(timestep)..
",dir="..tostring(staticdata.dir)..
",connected_at="..tostring(staticdata.connected_at)..
",distance="..tostring(staticdata.distance)
)
end
-- Entity movement
local pos = staticdata.connected_at
-- Handle movement to next block, account for loss of precision in calculations
if x_1 >= 0.99 then
staticdata.distance = 0
-- Anchor at the next node
local old_pos = pos
pos = pos + staticdata.dir
staticdata.connected_at = pos
-- Get the next direction
local next_dir,_ = mcl_minecarts:get_rail_direction(pos, staticdata.dir, nil, nil, staticdata.railtype)
if DEBUG and next_dir ~= staticdata.dir then
print( "Changing direction from "..tostring(staticdata.dir).." to "..tostring(next_dir))
end
-- Handle cart collisions
handle_cart_collision(self, pos, next_dir)
-- Leave the old node
handle_cart_leave(self, old_pos, next_dir )
-- Enter the new node
handle_cart_enter(self, pos, next_dir)
try_detach_minecart(self)
-- Handle end of track
if next_dir == staticdata.dir * -1 and next_dir.y == 0 then
if DEBUG then print("Stopping cart at end of track at "..tostring(pos)) end
staticdata.velocity = 0
end
-- Update cart direction
staticdata.dir = next_dir
elseif stops_in_block and v_1 < (friction/5) and a <= 0 then
-- Handle direction flip due to gravity
if DEBUG then print("Gravity flipped direction") end
-- Velocity should be zero at this point
staticdata.velocity = 0
reverse_direction(self, staticdata)
-- Intermediate movement
pos = staticdata.connected_at + staticdata.dir * staticdata.distance
else
-- Intermediate movement
pos = pos + staticdata.dir * staticdata.distance
end
self.object:move_to(pos)
-- Update cart orientation
update_cart_orientation(self)
-- Debug reporting
if DEBUG and ( v_0 > 0 or v_1 > 0 ) then
print( " cart #"..tostring(staticdata.uuid)..
": a="..tostring(a)..
",v_0="..tostring(v_0)..
",v_1="..tostring(v_1)..
",x_0="..tostring(x_0)..
",x_1="..tostring(x_1)..
",timestep="..tostring(timestep)..
",dir="..tostring(staticdata.dir)..
",pos="..tostring(pos)..
",connected_at="..tostring(staticdata.connected_at)..
",distance="..tostring(staticdata.distance)
)
end
-- Report the amount of time processed
return dtime - timestep
end
local function do_movement( self, dtime )
local staticdata = self._staticdata
-- Allow the carts to be delay for the rest of the world to react before moving again
if ( staticdata.delay or 0 ) > dtime then
staticdata.delay = staticdata.delay - dtime
return
else
staticdata.delay = 0
end
-- Break long movements at block boundaries to make it
-- it impossible to jump across gaps due to server lag
-- causing large timesteps
while dtime > 0 do
local new_dtime = do_movement_step(self, dtime)
update_train(self)
-- Handle node watches here in steps to prevent server lag from changing behavior
handle_cart_node_watches(self, dtime - new_dtime)
dtime = new_dtime
end
end
local function do_detached_movement(self, dtime)
local staticdata = self._staticdata
-- Make sure the object is still valid before trying to move it
if not self.object or not self.object:get_pos() then return end
-- Apply physics
if mcl_physics then
mcl_physics.apply_entity_environmental_physics(self)
else
-- Simple physics
local friction = self.object:get_velocity() or vector.new(0,0,0)
friction.y = 0
local accel = vector.new(0,-9.81,0) -- gravity
accel = vector.add(accel, vector.multiply(friction,-0.9))
self.object:set_acceleration(accel)
end
local away = vector_away_from_players(self, staticdata)
if away then
local v = self.object:get_velocity()
self.object:set_velocity(v - away)
end
-- Try to reconnect to rail
local pos_r = vector.round(self.object:get_pos())
local node = minetest.get_node(pos_r)
if minetest.get_item_group(node.name, "rail") ~= 0 then
staticdata.connected_at = pos_r
staticdata.railtype = node.name
local freebody_velocity = self.object:get_velocity()
staticdata.dir = mod:get_rail_direction(pos_r, mod.snap_direction(freebody_velocity))
-- Use vector projection to only keep the velocity in the new direction of movement on the rail
-- https://en.wikipedia.org/wiki/Vector_projection
staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity)
-- Clear freebody movement
self.object:set_velocity(vector.new(0,0,0))
self.object:set_acceleration(vector.new(0,0,0))
end
end
--return do_movement, do_detatched_movement
return do_movement,do_detached_movement,handle_cart_enter

View File

@ -188,7 +188,7 @@ function mod.register_rail(itemstring, ndef)
if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end
if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end
print("registering rail "..itemstring.." with definition: "..dump(ndef)) --print("registering rail "..itemstring.." with definition: "..dump(ndef))
-- Make registrations -- Make registrations
minetest.register_node(itemstring, ndef) minetest.register_node(itemstring, ndef)

View File

@ -0,0 +1,37 @@
local storage = minetest.get_mod_storage()
local mod = mcl_minecarts
local cart_data = {}
local cart_data_fail_cache = {}
function mod.get_cart_data(uuid)
if cart_data[uuid] then return cart_data[uuid] end
if cart_data_fail_cache[uuid] then return nil end
local data = minetest.deserialize(storage:get_string("cart-"..uuid))
if not data then
cart_data_fail_cache[uuid] = true
return nil
end
cart_data[uuid] = data
return data
end
local function save_cart_data(uuid)
if not cart_data[uuid] then return end
storage:set_string("cart-"..uuid,minetest.serialize(cart_data[uuid]))
end
mod.save_cart_data = save_cart_data
function mod.update_cart_data(data)
local uuid = data.uuid
cart_data[uuid] = data
cart_data_fail_cache[uuid] = nil
save_cart_data(uuid)
end
function mod.destroy_cart_data(uuid)
storage:set_string("cart-"..uuid,"")
cart_data[uuid] = nil
cart_data_fail_cache[uuid] = true
end

View File

@ -0,0 +1,5 @@
function mcl_minecarts.update_train(cart)
end
function mcl_minecarts.train_length(cart)
end