Change cart punching to impulse on velocity instead of acceleration, make punch impulse larger

This commit is contained in:
teknomunk 2024-11-10 07:36:02 -06:00
parent d917de80a0
commit 6726a748b6
2 changed files with 33 additions and 23 deletions

View File

@ -266,14 +266,21 @@ function DEFAULT_CART_DEF:on_punch(puncher, time_from_last_punch, tool_capabilit
end end
local controls = staticdata.controls or {} local controls = staticdata.controls or {}
local impulse = vector.multiply(dir, damage * 20) dir.y = 0
local accel = vector.dot(staticdata.dir, impulse) dir = vector.normalize(dir)
if accel < 0 and staticdata.velocity == 0 then local impulse = vector.dot(staticdata.dir, vector.multiply(dir, damage * 4))
minetest.log(dump({
dir = dir,
dir_len = vector.length(dir),
damage = damage,
impulse = impulse,
}))
if impulse < 0 and staticdata.velocity == 0 then
mod.reverse_direction(staticdata) mod.reverse_direction(staticdata)
impulse = -impulse
end end
controls.impulse = impulse controls.impulse = impulse
--print("uuid="..self._uuid..", controls="..dump(controls))
staticdata.controls = controls staticdata.controls = controls
end end
function DEFAULT_CART_DEF:on_step(dtime) function DEFAULT_CART_DEF:on_step(dtime)

View File

@ -286,9 +286,6 @@ local function calculate_acceleration(staticdata)
acceleration = 4 acceleration = 4
elseif (ctrl.brake or 0) > time_active then elseif (ctrl.brake or 0) > time_active then
acceleration = -1.5 acceleration = -1.5
elseif ctrl.impulse then
acceleration = vector.dot(staticdata.dir, ctrl.impulse)
ctrl.impulse = nil
elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
acceleration = 0.6 acceleration = 0.6
elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then
@ -320,8 +317,24 @@ local function do_movement_step(staticdata, dtime)
local x_0 = staticdata.distance or 0 local x_0 = staticdata.distance or 0
local remaining_in_block = 1 - x_0 local remaining_in_block = 1 - x_0
-- Calculate acceleration -- Apply velocity impulse
local v_0 = staticdata.velocity or 0 local v_0 = staticdata.velocity or 0
local ctrl = staticdata.controls or {}
if ctrl.impulse then
local impulse = ctrl.impulse
ctrl.impulse = nil
local old_v_0 = v_0
local new_v_0 = v_0 + impulse
if new_v_0 > SPEED_MAX then
new_v_0 = SPEED_MAX
elseif new_v_0 < 0.025 then
new_v_0 = 0
end
v_0 = new_v_0
end
-- Calculate acceleration
local a = 0 local a = 0
if staticdata.ahead or staticdata.behind then if staticdata.ahead or staticdata.behind then
-- Calculate acceleration of the entire train -- Calculate acceleration of the entire train
@ -385,18 +398,17 @@ local function do_movement_step(staticdata, dtime)
end end
-- Truncate timestep to prevent v_1 from being larger that speed_max -- Truncate timestep to prevent v_1 from being larger that speed_max
local v_max = SPEED_MAX if (v_0 < SPEED_MAX) and ( v_0 + a * timestep > SPEED_MAX) then
if (v_0 < v_max) and ( v_0 + a * timestep > v_max) then timestep = ( SPEED_MAX - v_0 ) / a
timestep = ( v_max - v_0 ) / a
end end
-- Prevent infinite loops -- Prevent infinite loops
if timestep <= 0 then return 0 end if timestep <= 0 then return 0 end
-- Calculate v_1 taking v_max into account -- Calculate v_1 taking SPEED_MAX into account
local v_1 = v_0 + a * timestep local v_1 = v_0 + a * timestep
if v_1 > v_max then if v_1 > SPEED_MAX then
v_1 = v_max v_1 = SPEED_MAX
elseif v_1 < 0.025 then elseif v_1 < 0.025 then
v_1 = 0 v_1 = 0
end end
@ -496,15 +508,6 @@ end
function submod.do_movement( staticdata, dtime ) function submod.do_movement( staticdata, dtime )
assert(staticdata) assert(staticdata)
-- Allow the carts to be delay for the rest of the world to react before moving again
--[[
if ( staticdata.delay or 0 ) > dtime then
staticdata.delay = staticdata.delay - dtime
return
else
staticdata.delay = 0
end]]
-- Break long movements at block boundaries to make it -- Break long movements at block boundaries to make it
-- it impossible to jump across gaps due to server lag -- it impossible to jump across gaps due to server lag
-- causing large timesteps -- causing large timesteps