Add hoglin to piglin attack list
doesn't appear to work though
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@ -169,6 +169,9 @@ local piglin = {
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shoot_offset = 1.5,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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dogshoot_count_max =1.8,
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attacks_monsters = true,
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attack_animals = true,
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specific_attack = { "player", "mobs_mc:hoglin" },
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}
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}
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mcl_mobs:register_mob("mobs_mc:piglin", piglin)
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mcl_mobs:register_mob("mobs_mc:piglin", piglin)
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