Basic signs texture replacement.
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660c85dddc
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@ -98,22 +98,22 @@ mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
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-- birchwood Sign "#d5cb8d" / "#ffdba7"
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mcl_signs.register_sign_custom("mcl_core", "_birchwood",
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"mcl_signs_sign_greyscale.png","#ffdba7", "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Birch Sign"
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"mcl_signs_sign_greyscale.png","#ffdba7", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Birch Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
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-- sprucewood Sign
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mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
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"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
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"default_sign_dark.png", "Spruce Sign"
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"mcl_signs_sign_dark.png","#ffffff", "mcl_signs_default_sign_dark.png",
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"mcl_signs_default_sign_dark.png", "Spruce Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
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-- darkwood Sign "#291f1a" / "#856443"
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mcl_signs.register_sign_custom("mcl_core", "_darkwood",
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"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Dark Oak Sign"
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"mcl_signs_sign_greyscale.png","#856443", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Dark Oak Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
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@ -136,13 +136,13 @@ if minetest.get_modpath("mcl_crimson") then
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-- warped_hyphae_wood Sign
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mcl_signs.register_sign_custom("mcl_crimson","_warped_hyphae_wood", "mcl_signs_sign_greyscale.png",
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"#9f7dcf", "default_sign_greyscale.png", "default_sign_greyscale.png",
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"#9f7dcf", "mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Warped Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood")
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-- crimson_hyphae_wood Sign
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mcl_signs.register_sign_custom("mcl_crimson", "_crimson_hyphae_wood","mcl_signs_sign_greyscale.png",
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"#c35f51","default_sign_greyscale.png", "default_sign_greyscale.png",
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"#c35f51","mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Crimson Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood")
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@ -147,10 +147,10 @@ mcl_signs.wall_standard = {
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_tt_help = S("Can be written"),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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inventory_image = "default_sign.png",
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inventory_image = "mcl_signs_default_sign.png",
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walkable = false,
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is_ground_content = false,
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wield_image = "default_sign.png",
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wield_image = "mcl_signs_default_sign.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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@ -552,9 +552,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -676,9 +676,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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@ -763,7 +763,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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--- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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---
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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@ -1015,9 +1015,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -1134,9 +1134,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5" .. _name
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@ -1219,7 +1219,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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end
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--- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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---
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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@ -2000,4 +2000,4 @@ function mcl_signs:get_text_entity (pos, force_remove)
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end
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end
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return text_entity
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end
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end
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
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