Remove the old horribly broken flower pot
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c4330c73f6
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@ -1,81 +0,0 @@
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minetest.register_entity("mcl_flowers:item",{
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hp_max = 1,
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visual="wielditem",
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visual_size={x=.25,y=.25},
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collisionbox = {0,0,0,0,0,0},
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groups = {snappy=3,attached_node=1},
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stack_max = 1,
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physical=false,
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textures={"air"},
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on_activate = function(self, staticdata)
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if flower_tmp.nodename ~= nil and flower_tmp.texture ~= nil then
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self.nodename = flower_tmp.nodename
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flower_tmp.nodename = nil
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self.texture = flower_tmp.texture
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flower_tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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end
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return ""
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local flower_pot_remove_item = function(pos, node)
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local objs = nil
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if node and node.name == "mcl_flowers:pot" then
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objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_flowers:item" then
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obj:remove()
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end
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end
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end
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end
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flower_pot_update_item = function(pos, node)
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flower_pot_remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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if meta and meta:get_string("item") ~= "" then
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if node.name == "mcl_flowers:pot" then
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pos.y = pos.y
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end
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flower_tmp.nodename = node.name
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flower_tmp.texture = ItemStack(meta:get_string("item")):get_name()
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local e = minetest.add_entity(pos,"mcl_flowers:item")
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end
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end
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flower_pot_drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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if node.name == "mcl_flowers:pot" then
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minetest.add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item"))
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end
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meta:set_string("item","")
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end
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flower_pot_remove_item(pos, node)
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end
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@ -6,7 +6,6 @@ flower_tmp={}
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-- Map Generation
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dofile(minetest.get_modpath("mcl_flowers").."/mapgen.lua")
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dofile(minetest.get_modpath("mcl_flowers").."/func.lua")
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@ -276,69 +275,6 @@ function register_large(name, desc, inv_img, bot_img, colr) --change in function
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end
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--
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-- Flower Pot
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--
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minetest.register_node("mcl_flowers:pot",{
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description = "Flower Pot",
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = { type = "fixed", fixed = {
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{-0.125,-0.125,-0.187500,-0.187500,-0.500,0.1875}, --Wall 1
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{0.1875,-0.125,-0.125,0.125,-0.500,0.1875}, --Wall 2
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{-0.1875,-0.125,-0.125,0.1875,-0.500,-0.1875}, --Wall 3
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{0.1875,-0.125,0.125,-0.1875,-0.500,0.1875}, --Wall 4
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{-0.125,-0.500,-0.125,0.125,-0.250,0.125}, --Dirt 5
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}},
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selection_box = { type = "fixed", fixed = {-0.125,-0.5,-0.125,0.125,-0.25,0.125 }},
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tiles = {"flowers_pot_top.png", "flowers_pot_bottom.png", "flowers_pot_top.png"},
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inventory_image="flowers_pot_inventory.png",
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paramtype = "light",
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groups = {dig_immediate=3,deco_block=1},
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stack_max = 64,
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sounds = mcl_core.node_sound_defaults(),
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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flower_pot_drop_item(pos,node)
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local s = itemstack:take_item()
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meta:set_string("item",s:to_string())
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flower_pot_update_item(pos,node)
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end
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return itemstack
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end,
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on_punch = function(pos,node,puncher)
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local meta = minetest.get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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flower_pot_drop_item(pos,node)
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end
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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on_destruct = function(pos)
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local node = minetest.get_node(pos)
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flower_pot_drop_item(pos,node)
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minetest.add_node(pos, {name="air"})
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minetest.add_item(pos, "mcl_flowers:pot")
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end,
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})
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minetest.register_craft({
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output = "mcl_flowers:pot",
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recipe = {
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{ "mcl_core:brick", "", "mcl_core:brick", },
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{ "", "mcl_core:brick", "" },
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},
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})
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-- Lily Pad
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minetest.register_node("mcl_flowers:waterlily", {
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description = "Lily Pad",
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