Add rabbit sounds
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@ -281,6 +281,19 @@ Origin of those models:
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* Source: <https://freesound.org/people/cabled_mess/sounds/384424/>
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* `mobs_mc_snowman_hurt.3.ogg` (CC0)
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* Source: <https://freesound.org/people/cabled_mess/sounds/384421/>
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* [kessir](https://freesound.org/people/kessir/sounds/)
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* `mobs_mc_rabbit_hurt.*.ogg` (CC0)
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* `mobs_mc_rabbit_death.2.ogg` (CC0)
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* `mobs_mc_rabbit_death.3.ogg` (CC0)
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* Source: <https://freesound.org/people/kessir/sounds/372075/>
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* `mobs_mc_rabbit_attack.*.ogg` (CC0)
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* Source: <https://freesound.org/people/kessir/sounds/372076/>
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* `mobs_mc_rabbit_death.1.ogg` (CC0)
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* Source: <https://freesound.org/people/kessir/sounds/385850/>
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* [Alshred](https://freesound.org/people/Alshred/sounds/403773/)
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* `mobs_mc_rabbit_random.*.ogg` (CC0)
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* Changes were made.
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* Source: <https://freesound.org/people/Alshred/>
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Note: Many of these sounds have been more or less modified to fit the game.
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@ -26,7 +26,10 @@ local rabbit = {
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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-- TODO: sounds: random, damage, death
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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