Cleanup brewing stand code. Add lingering base structure add splash river water and water.
This commit is contained in:
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3a361d4418
commit
64cd19218f
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@ -134,6 +134,7 @@ local function brewing_stand_timer(pos, elapsed)
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-- return 1
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-- end
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-- end
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local brew_output = brewable(inv)
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if fuel ~= 0 and brew_output then
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@ -286,13 +287,9 @@ if minetest.get_modpath("screwdriver") then
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end
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local doc_string =
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S("To use an brewing_stand, rightclick it. An brewing_stand has 2 input slots (on the left) and one output slot.").."\n"..
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S("To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.").."\n"..
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S("There are two possibilities to repair tools (and armor):").."\n"..
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S("• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.").."\n"..
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S("• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.").."\n"..
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S("Armor counts as a tool. It is possible to repair and rename a tool in a single step.").."\n\n"..
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S("The brewing_stand has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the brewing_stand gets damaged. brewing_stand also have a chance of being damaged when they fall by more than 1 block. If a very damaged brewing_stand is damaged again, it is destroyed.")
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S("To use an brewing_stand, rightclick it.").."\n"
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S("To brew, place fuel first and/or your ingredient last!")
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local tiles = {"mcl_brewing_top.png", --top
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"mcl_brewing_base.png", --bottom
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"mcl_brewing_side.png", --right
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@ -424,8 +421,6 @@ minetest.register_node("mcl_brewing:stand_000", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -511,8 +506,6 @@ minetest.register_node("mcl_brewing:stand_100", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -597,8 +590,6 @@ minetest.register_node("mcl_brewing:stand_010", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -683,8 +674,6 @@ minetest.register_node("mcl_brewing:stand_001", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -769,8 +758,6 @@ minetest.register_node("mcl_brewing:stand_110", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -855,8 +842,6 @@ minetest.register_node("mcl_brewing:stand_101", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -941,8 +926,6 @@ minetest.register_node("mcl_brewing:stand_011", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -1027,8 +1010,6 @@ minetest.register_node("mcl_brewing:stand_111", {
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inv:set_size("input", 1)
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inv:set_size("fuel", 1)
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inv:set_size("stand", 3)
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-- inv:set_size("stand2", 1)
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-- inv:set_size("stand3", 1)
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local form = brewing_formspec
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meta:set_string("formspec", form)
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end,
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@ -1052,15 +1033,3 @@ minetest.register_craft({
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{ "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" },
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}
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})
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-- Legacy
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minetest.register_lbm({
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label = "Update brewing_stand formspecs (0.60.0",
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name = "mcl_brewing:update_formspec_0_60_0",
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--nodenames = { "group:brewing_stand" },
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run_at_every_load = false,
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", brewing_formspec)
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end,
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})
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@ -4,6 +4,7 @@ mcl_potions = {}
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local modpath = minetest.get_modpath("mcl_potions")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/splash.lua")
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dofile(modpath .. "/lingering.lua")
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dofile(modpath .. "/potions.lua")
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local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
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@ -93,9 +94,9 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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-- place the water potion at a place where's space
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:potion_river_water")
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water_bottle = ItemStack("mcl_potions:river_water")
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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water_bottle = ItemStack("mcl_potions:water")
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end
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local inv = placer:get_inventory()
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if creative then
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@ -166,7 +167,7 @@ end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
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minetest.register_craftitem("mcl_potions:potion_water", {
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minetest.register_craftitem("mcl_potions:water", {
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description = S("Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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@ -211,7 +212,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:potion_river_water", {
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minetest.register_craftitem("mcl_potions:river_water", {
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description = S("River Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."),
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@ -306,8 +307,8 @@ local awkward_table = {
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}
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local output_table = {
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["mcl_potions:potion_river_water"] = water_table,
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["mcl_potions:potion_water"] = water_table,
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["mcl_potions:river_water"] = water_table,
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["mcl_potions:water"] = water_table,
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["mcl_potions:awkward"] = awkward_table,
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}
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@ -366,6 +367,12 @@ for i, potion in ipairs(potions) do
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lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
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end
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splash_table["mcl_potions:water"] = "mcl_potions:water_splash"
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splash_table["mcl_potions:river_water"] = "mcl_potions:river_water_splash"
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lingering_table["mcl_potions:water_splash"] = "mcl_potions:lingering"
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lingering_table["mcl_potions:river_water_splash"] = "mcl_potions:lingering"
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local mod_table = {
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["mesecons:wire_00000000_off"] = extension_table,
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["mcl_potions:fermented_spider_eye"] = inversion_table,
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@ -0,0 +1,183 @@
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local lingering_image = function(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
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end
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local function register_lingering(name, descr, color, def)
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local id = "mcl_potions:"..name.."_lingering"
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minetest.register_craftitem(id, {
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description = descr,
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inventory_image = lingering_image(color),
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on_use = function(item, placer, pointed_thing)
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--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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local velocity = 10
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=0, y=-9.8, z=0})
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item:take_item()
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return item
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end,
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stack_max = 1,
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})
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local w = 0.7
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minetest.register_entity(id.."_flying",{
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textures = {lingering_image(color)},
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hp_max = 1,
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visual_size = {x=w/2,y=w/2},
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collisionbox = {0,0,0,0,0,0},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 2
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" then
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minetest.sound_play("mcl_potions_breaking_glass")
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minetest.add_particlespawner({
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amount = 100,
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time = 30,
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minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.25, y=0, z=-0.25},
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maxacc = {x=0.25, y=.1, z=0.25},
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minexptime = 1,
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maxexptime = 5,
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minsize = 2,
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maxsize = 4,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if minetest.is_player(obj) then
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pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
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end
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end
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end
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end,
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})
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end
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register_lingering("water", "Lingering Water", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("river_water", "Lingering River Water", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("awkward", "Lingering Awkward Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("mundane", "Lingering Mundane Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("thick", "Lingering Thick Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("healing", "Lingering Healing", "#AA0000", {
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potion_fun = function(player, redx) player:set_hp(player:get_hp() + 3*redx) end,
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})
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register_lingering("healing_2", "Lingering Healing II", "#DD0000", {
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potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*redx) end,
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})
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register_lingering("harming", "Lingering Harming", "#660099", {
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end,
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})
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register_lingering("harming_2", "Lingering Harming II", "#330066", {
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
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})
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register_lingering("leaping", "Lingering Leaping", "#00CC33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end
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})
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register_lingering("leaping_2", "Lingering Leaping II", "#00EE33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end
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})
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register_lingering("leaping_plus", "Lingering Leaping +", "#00DD33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end
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})
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register_lingering("swiftness", "Lingering Swiftness", "#009999", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end
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})
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register_lingering("swiftness_2", "Lingering Swiftness II", "#00BBBB", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end
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})
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register_lingering("swiftness_plus", "Lingering Swiftness +", "#00BBBB", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end
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})
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register_lingering("slowness", "Lingering Slowness ", "#000080", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end
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})
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register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end
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})
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register_lingering("poison", "Lingering Poison", "#335544", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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})
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register_lingering("poison_2", "Lingering Poison II", "#446655", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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})
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register_lingering("poison_plus", "Lingering Poison +", "#557766", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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})
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register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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})
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register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
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})
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register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
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})
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register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
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})
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register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end
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})
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register_lingering("weakness", "Lingering Weakness", "#6600AA", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, 68*redx) end
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})
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register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, 180*redx) end
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})
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@ -74,6 +74,14 @@ local function register_splash(name, descr, color, def)
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})
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end
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register_splash("water", "Splash Water", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_splash("river_water", "Splash River Water", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_splash("awkward", "Splash Awkward Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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