Remove heads and pumpkin from combat creative tab
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b04abdaf99
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@ -127,6 +127,7 @@ These groups are used mostly for informational purposes
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* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
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* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo_bow=1`: Item is used as ammo for bows
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* `ammo_bow=1`: Item is used as ammo for bows
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* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
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* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
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* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
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* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
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@ -22,8 +22,8 @@ do
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local is_tool = function(def)
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local is_tool = function(def)
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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end
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local is_weapon = function(def)
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local is_weapon_or_armor = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet) and def.groups.non_combat_armor ~= 1)
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end
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end
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if def.groups.building_block then
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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table.insert(inventory_lists["blocks"], name)
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@ -43,7 +43,7 @@ do
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if is_tool(def) then
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if is_tool(def) then
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table.insert(inventory_lists["tools"], name)
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table.insert(inventory_lists["tools"], name)
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end
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end
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if is_weapon(def) then
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if is_weapon_or_armor(def) then
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table.insert(inventory_lists["combat"], name)
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table.insert(inventory_lists["combat"], name)
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end
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end
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if def.groups.brewitem then
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if def.groups.brewitem then
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@ -52,7 +52,7 @@ do
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if def.groups.craftitem then
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if def.groups.craftitem then
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table.insert(inventory_lists["matr"], name)
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table.insert(inventory_lists["matr"], name)
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end
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end
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon_or_armor(def) and not def.groups.craftitem and not def.groups.brewitem then
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table.insert(inventory_lists["misc"], name)
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table.insert(inventory_lists["misc"], name)
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end
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end
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@ -79,7 +79,7 @@ local pumpkin_base_def = {
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stack_max = 64,
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stack_max = 64,
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
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groups = {handy=1,axey=1, plant=1,building_block=1, armor_head=1, dig_by_piston=1},
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groups = {handy=1,axey=1, plant=1,building_block=1, armor_head=1,non_combat_armor=1, dig_by_piston=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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@ -12,7 +12,7 @@ local function addhead(node, desc, longdesc)
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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},
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},
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groups = {handy=1, armor_head=1, head=1, deco_block=1, dig_by_piston=1},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
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tiles = {
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tiles = {
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"head_"..node.."_top.png",
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"head_"..node.."_top.png",
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"head_"..node.."_top.png",
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"head_"..node.."_top.png",
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