Don't drop when node dug by too weak tool
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@ -154,11 +154,69 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local minigroups = { "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
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local basegroups = { "pickaxey", "axey", "shovely" }
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local materials = { "wood", "gold", "stone", "iron", "diamond" }
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-- Checks if the given node would drop its useful drop if dug by a tool
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-- with the given tool capabilities. Returns true if it will yield its useful
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-- drop, false otherwise.
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local check_can_drop = function(node_name, tool_capabilities)
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local handy = minetest.get_item_group(node_name, "handy")
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local dig_immediate = minetest.get_item_group(node_name, "dig_immediate")
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if handy == 1 or dig_immediate == 2 or dig_immediate == 3 then
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return true
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else
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local toolgroupcaps
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if tool_capabilities then
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toolgroupcaps = tool_capabilities.groupcaps
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else
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return false
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end
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-- Compare node groups with tool capabilities
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for m=1, #minigroups do
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local minigroup = minigroups[m]
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local g = minetest.get_item_group(node_name, minigroup)
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if g ~= 0 then
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local plus = minigroup .. "_dig"
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if toolgroupcaps[plus] then
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return true
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end
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end
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end
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for b=1, #basegroups do
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local basegroup = basegroups[b]
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local g = minetest.get_item_group(node_name, basegroup)
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if g ~= 0 then
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for m=g, #materials do
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local plus = basegroup .. "_dig_"..materials[m]
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if toolgroupcaps[plus] then
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return true
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end
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end
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end
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end
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return false
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end
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end
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function minetest.handle_node_drops(pos, drops, digger)
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local doTileDrops = minetest.setting_getbool("mcl_doTileDrops") or true
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if minetest.setting_getbool("creative_mode") or doTileDrops == false then
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return
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end
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-- Check if node will yield its useful drop by the digger's tool
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local dug_node = minetest.get_node(pos)
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local tool = digger:get_wielded_item()
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local toolcaps = tool:get_tool_capabilities()
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if not check_can_drop(dug_node.name, toolcaps) then
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return
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end
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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