Fix mobs able to swim in plants
This commit is contained in:
parent
834c8cbc3a
commit
61e148ac2e
|
@ -344,28 +344,23 @@ local flight_check = function(self)
|
|||
|
||||
if not def then return false end -- nil check
|
||||
|
||||
if type(self.fly_in) == "string"
|
||||
and nod == self.fly_in then
|
||||
|
||||
return true
|
||||
|
||||
local fly_in
|
||||
if type(self.fly_in) == "string" then
|
||||
fly_in = { self.fly_in }
|
||||
elseif type(self.fly_in) == "table" then
|
||||
fly_in = self.fly_in
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
for _,fly_in in pairs(self.fly_in) do
|
||||
|
||||
if nod == fly_in then
|
||||
|
||||
for _,checknode in pairs(fly_in) do
|
||||
if nod == checknode then
|
||||
return true
|
||||
elseif checknode == "__airlike" and def.walkable == false and
|
||||
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops mobs getting stuck inside stairs and plantlike nodes
|
||||
if def.drawtype ~= "airlike"
|
||||
and def.drawtype ~= "liquid"
|
||||
and def.drawtype ~= "flowingliquid" then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
@ -3173,7 +3168,7 @@ minetest.register_entity(name, {
|
|||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly,
|
||||
fly_in = def.fly_in or "air",
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
|
|
|
@ -52,8 +52,10 @@ functions needed for the mob to work properly which contains the following:
|
|||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
'fly_in' holds the node name or a table of node names in which the
|
||||
mob flies (or swims) around in. The special name
|
||||
'__airlike' stands for all nodes with 'walkable=false'
|
||||
that are not liquids
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
|
|
|
@ -44,7 +44,6 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
view_range = 16,
|
||||
|
||||
fly = true,
|
||||
fly_in = "air",
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
jump_height = 14,
|
||||
stepheight = 1.2,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =5,
|
||||
dogshoot_count2_max = 5,
|
||||
|
|
|
@ -66,7 +66,6 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -52,7 +52,6 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
floats = 1,
|
||||
physical = true,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
follow = mobs_mc.follow.parrot,
|
||||
|
|
|
@ -85,7 +85,6 @@ mobs:register_mob("mobs_mc:vex", {
|
|||
end
|
||||
end,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
})
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue