Merge branch 'master' into fix_copper_blocks
This commit is contained in:
commit
618313f0af
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@ -24,6 +24,11 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local MAPGEN_LIMIT = mcl_vars.mapgen_limit
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local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
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-- 30927 seems to be the edge of the world, so could be closer, but this is safer
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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@ -328,12 +333,37 @@ local function update_timers (self, dtime)
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end
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end
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function mob_class:outside_limits()
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local pos = self.object:get_pos()
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if pos then
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local posx = math.abs(pos.x)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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if self.state ~= "stand" then
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self.state = "stand"
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self:set_animation("stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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return true
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end
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end
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end
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-- main mob function
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function mob_class:on_step(dtime)
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local pos = self.object:get_pos()
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if not pos then return end
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if self:check_despawn(pos, dtime) then return true end
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if self:outside_limits() then return end
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if self:check_death_and_slow_mob() then
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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@ -298,7 +298,14 @@ local function who_are_you_looking_at (self)
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elseif not self._locked_object then
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if math.random(1, 30) then
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--minetest.log("Change look check: ".. self.name)
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local look_at_player_chance = math.random(20/self.curiosity)
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-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
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-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
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local chance = 20/self.curiosity
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if chance < 1 then chance = 1 end
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local look_at_player_chance = math.random(chance)
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-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
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-- then div by 20 as less freq lookup
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@ -27,10 +27,10 @@ local psdef= {
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time=0,
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minpos = vector.new(-15,20,-15),
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maxpos = vector.new(15,25,15),
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minvel = vector.new(-2,-17,-2),
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maxvel = vector.new(2,-8,2),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.5,0),
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minvel = vector.new(0,-20,0),
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maxvel = vector.new(0,-15,0),
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minacc = vector.new(0,-0.8,0),
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maxacc = vector.new(0,-0.8,0),
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minexptime = 1,
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maxexptime = 4,
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minsize = 4,
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@ -1061,8 +1061,8 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, in
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or action == "take" and info.listname == "enderchest"
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) then
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local def = player:get_wielded_item():get_definition()
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if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
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local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
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if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
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return 0
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end
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end
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@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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waving = 3,
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post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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@ -238,7 +238,6 @@ filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.range = minetest.registered_items[""].range
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filled_wield_def.on_place = mcl_util.call_on_rightclick
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filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
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@ -0,0 +1,11 @@
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Mcl_starting_inventory, adapted for Mineclone 2 by Michieal.
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Based on:
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Minetest Game mod: give_initial_stuff
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=====================================
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See license.txt for license information.
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Authors of source code
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----------------------
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Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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Various Minetest developers and contributors (MIT)
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@ -0,0 +1,62 @@
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--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
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--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
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---
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--- Copyright notice created for the license to be valid. (MIT 3)
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local DEBUG = false
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local function mcl_log(message)
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if DEBUG then
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minetest.log(message)
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end
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end
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local give_inventory = minetest.settings:get_bool("give_starting_inv", false)
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local stuff_string = "mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron,mcl_torches:torch 32,mcl_core:cobble 32"
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mcl_starting_inventory = {
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items = {}
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}
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function mcl_starting_inventory.give(player)
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mcl_log("Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(mcl_starting_inventory.items) do
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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mcl_log("no room for the item: " .. dump(stack))
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end
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end
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end
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function mcl_starting_inventory.add(stack)
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mcl_starting_inventory.items[#mcl_starting_inventory.items + 1] = ItemStack(stack)
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end
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function mcl_starting_inventory.clear()
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mcl_starting_inventory.items = {}
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end
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function mcl_starting_inventory.add_from_csv(str)
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local items = str:split(",")
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for _, itemname in ipairs(items) do
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mcl_starting_inventory.add(itemname)
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end
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end
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function mcl_starting_inventory.set_list(list)
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mcl_starting_inventory.items = list
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end
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function mcl_starting_inventory.get_list()
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return mcl_starting_inventory.items
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end
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if give_inventory and give_inventory == true then
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mcl_starting_inventory.add_from_csv(stuff_string)
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mcl_log("Okay to give inventory:\n" .. dump(mcl_starting_inventory.get_list()))
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end
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minetest.register_on_newplayer(mcl_starting_inventory.give)
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@ -0,0 +1,25 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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@ -0,0 +1,3 @@
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title = mcl_starting_inventory
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description = Mineclone 2 mod, Give Starting Inventory
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depends = mcl_core, mcl_tools, mcl_torches
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@ -424,13 +424,15 @@ minetest.register_lbm({
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nodenames = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"},
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run_at_every_load = true,
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action = function(pos, node)
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if node.param2 ~= reg_biome._mcl_grass_palette_index then
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node.param2 = reg_biome._mcl_grass_palette_index
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minetest.set_node(pos, node)
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if node.param2 ~= reg_biome._mcl_grass_palette_index then
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node.param2 = reg_biome._mcl_grass_palette_index
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minetest.set_node(pos, node)
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end
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end
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end,
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})
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@ -3,8 +3,6 @@ mcl_playerplus = {
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is_pressing_jump = {},
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}
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local hud_water = {}
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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@ -27,26 +25,6 @@ local mcl_playerplus_internal = {}
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local time = 0
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local look_pitch = 0
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local function calculate_water_depth(pos)
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for i=1, 50 do
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if get_item_group(minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name, "water") == 0 then
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return i
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end
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end
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return 50
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end
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local function remove_water_hud(player)
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if hud_water[player] then
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mcl_weather.skycolor.update_sky_color()
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for i=1, #hud_water[player] do
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player:hud_remove(hud_water[player][i])
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end
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hud_water[player] = nil
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end
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end
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local function player_collision(player)
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local pos = player:get_pos()
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@ -417,23 +395,13 @@ minetest.register_globalstep(function(dtime)
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set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
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end
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
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if not hud_water[player] or hud_water[player] and calculate_water_depth(player:get_pos()) ~= #hud_water[player] then
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remove_water_hud(player)
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hud_water[player] = {}
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for i=1, calculate_water_depth(player:get_pos()) do
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table.insert(hud_water[player], player:hud_add({
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hud_elem_type = "image",
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text = "mcl_playerplus_water.png",
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position = {x = 0.5, y = 0.5},
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scale = {x = 32, y = 16},
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offset = {x = 0, y = 0},
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z_index = -1002,
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}))
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end
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end
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else
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remove_water_hud(player)
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local underwater
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and underwater ~= true then
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mcl_weather.skycolor.update_sky_color()
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local underwater = true
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elseif get_item_group(mcl_playerinfo[name].node_head, "water") == 0 and underwater == true then
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mcl_weather.skycolor.update_sky_color()
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local underwater = false
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end
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elytra.last_yaw = player:get_look_horizontal()
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@ -643,7 +611,7 @@ minetest.register_globalstep(function(dtime)
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local vi = area:indexp({x=x, y=y, z=z})
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local nodename = get_name_from_content_id(data[vi])
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local light_block_group = minetest.get_item_group(nodename, "light_block")
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local tex
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if nodename == "mcl_core:barrier" then
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tex = "mcl_core_barrier.png"
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Binary file not shown.
Before Width: | Height: | Size: 9.2 KiB |
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@ -236,6 +236,9 @@ mcl_extended_pet_control (Extended pet control) bool true
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# Enable hamburgers for villagers to follow
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mcl_enable_hamburger (Enable Hamburger) bool true
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# Starting Inventory contents (given directly to the new player) type: bool
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give_starting_inv (Player Starter Pack) bool false
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
|
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