Chests API expansion

This commit is contained in:
Mikita Wiśniewski 2024-09-20 12:22:30 +07:00
parent 513413afc7
commit 5fb564a93d
3 changed files with 155 additions and 128 deletions

View File

@ -9,6 +9,8 @@ local table = table
local sf = string.format
local concat = table.concat
-- Recursively merge tables with eachother
local function table_merge(tbl, ...)
local t = table.copy(tbl)
@ -415,6 +417,56 @@ local function get_chest_inventories(pos, side)
return top_inv, bottom_inv
end
local inv_fs = {}
function inv_fs.small(name, pos)
return concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
})
end
function inv_fs.double(name, pos, pos_other)
return concat({
"formspec_version[4]",
"size[11.75,14.15]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
"list[current_player;main;0.375,8.825;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
"list[current_player;main;0.375,12.775;9,1;]",
--BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
--END OF LISTRING WORKAROUND
"listring[current_player;main]" ..
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
})
end
-- Functions used in double chest registration code
-- ------------------------------------------------
-- The `return function` wrapping is necessary to avoid stacking up parameters.
@ -504,16 +556,76 @@ local function log_inventory_put_double(side) return function(pos, listname, ind
-- END OF LISTRING WORKAROUND
end end
-- Prototype and template tables
-- -----------------------------
-- Used in chest registration code, moved here for performance reasons
-- Group templates
local t_groups_inv = { deco_block = 1 }
local t_groups_small = {
container = 2,
deco_block = 1,
chest_entity = 1,
not_in_creative_inventory = 1
}
local t_groups_left = { double_chest = 1 }
local t_groups_right = {
-- In a double chest, the entity is assigned to the left side, but not the right one.
chest_entity = 0,
double_chest = 2
}
local t_inv_size = {
w = 9,
h = 3
}
local dummy_tiles = { "blank.png^[resize:16x16" }
local nodebox_small = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
}
local nodebox_left = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
}
local nodebox_right = {
type = "fixed",
fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
}
local simple_kinds = { "small", "double" }
-- This is a helper function to register regular chests (both small and double variants).
-- Some parameters here are only utilized by trapped chests.
function mcl_chests.register_chest(basename, d)
-- If this passes without crash, we know for a fact that d = {...}
assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
if d.double == nil then
d.double = true
end
-- Fallback for when there is no `title` field
if not d.title then d.title = {} end
d.title.small = d.title.small or d.desc
d.title.double = d.title.double or ("Large " .. d.title.small)
if d.double then d.title.double = d.title.double or ("Large " .. d.title.small) end
-- Inventory fallbacks
if not d.inv then d.inv = {} end
if not d.inv.size then
d.inv.size = t_inv_size
end
if not d.inv.fs then d.inv.fs = {} end
for i = 1, #simple_kinds do
if not d.inv.fs[simple_kinds[i]] then
d.inv.fs[simple_kinds[i]] = inv_fs[simple_kinds[i]]
end
end
local small_w = d.inv.size.w
local small_h = d.inv.size.h
if not d.drop then
d.drop = "mcl_chests:" .. basename
@ -531,10 +643,6 @@ function mcl_chests.register_chest(basename, d)
if not d.on_rightclick_right then
d.on_rightclick_right = d.on_rightclick
end
--[[local on_rightclick_side = {
left = d.on_rightclick_left or d.on_rightclick,
right = d.on_rightclick_right or d.on_rightclick,
}]]
if not d.sounds or type(d.sounds) ~= "table" then
d.sounds = { nil, "default_chest" }
@ -557,44 +665,34 @@ function mcl_chests.register_chest(basename, d)
-- c = canonical
-- r = reverse (only for double chests)
-- cr = canonical, reverse (only for double chests)
local names = {
small = {
a = "mcl_chests:" .. basename .. "_small",
c = "mcl_chests:" .. d.canonical_basename .. "_small",
},
left = {
a = "mcl_chests:" .. basename .. "_left",
c = "mcl_chests:" .. d.canonical_basename .. "_left",
},
right = {
a = "mcl_chests:" .. basename .. "_right",
c = "mcl_chests:" .. d.canonical_basename .. "_right",
},
local names = {}
names.small = {
a = concat({"mcl_chests:", basename, "_small"}),
c = concat({"mcl_chests:", d.canonical_basename, "_small"}),
}
if d.double then
names.left = {
a = concat({"mcl_chests:", basename, "_left"}),
c = concat({"mcl_chests:", d.canonical_basename, "_left"}),
}
names.right = {
a = concat({"mcl_chests:", basename, "_right"}),
c = concat({"mcl_chests:", d.canonical_basename, "_right"}),
}
names.left.r = names.right.a
names.right.r = names.left.a
names.left.cr = names.right.c
names.right.r = names.left.a
names.right.cr = names.left.c
end
local small_textures = d.tiles.small
local double_textures = d.tiles.double
-- Construct groups
local groups_inv = table_merge({ deco_block = 1 }, d.groups)
local groups_small = table_merge(groups_inv, {
container = 2,
deco_block = 1,
chest_entity = 1,
not_in_creative_inventory = 1
}, d.groups)
local groups_left = table_merge(groups_small, {
double_chest = 1
}, d.groups)
local groups_right = table_merge(groups_small, {
-- In a double chest, the entity is assigned to the left side, but not the right one.
chest_entity = 0,
double_chest = 2
}, d.groups)
local groups_inv = table_merge(t_groups_inv, d.groups)
local groups_small = table_merge(groups_inv, t_groups_small)
local groups_left = table_merge(groups_small, t_groups_left)
local groups_right = table_merge(groups_small, t_groups_right)
@ -631,12 +729,9 @@ function mcl_chests.register_chest(basename, d)
_doc_items_usagehelp = d.usagehelp,
_doc_items_hidden = d.hidden,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
node_box = nodebox_small,
tiles = dummy_tiles,
use_texture_alpha = "blend",
_chest_entity_textures = small_textures,
_chest_entity_sound = d.sounds[2],
_chest_entity_mesh = "mcl_chests_chest",
@ -663,7 +758,7 @@ function mcl_chests.register_chest(basename, d)
-- END OF WORKAROUND --
local inv = meta:get_inventory()
inv:set_size("main", 9 * 3)
inv:set_size("main", small_h * small_w)
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
does not support listrings to put items into an alternative list if the first one
@ -677,15 +772,15 @@ function mcl_chests.register_chest(basename, d)
-- END OF LISTRING WORKAROUND
-- Combine into a double chest if neighbouring another small chest
if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name ==
names.small.a then
if d.double and minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right"))
.name == names.small.a then
minetest.swap_node(pos, { name = names.right.a, param2 = param2 })
local p = get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = names.left.a, param2 = param2 })
create_entity(p, names.left.a, double_textures, param2, true, d.sounds[2],
"mcl_chests_chest", "chest")
elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
names.small.a then
elseif d.double and minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left"))
.name == names.small.a then
minetest.swap_node(pos, { name = names.left.a, param2 = param2 })
create_entity(pos, names.left.a, double_textures, param2, true, d.sounds[2],
"mcl_chests_chest", "chest")
@ -726,22 +821,7 @@ function mcl_chests.register_chest(basename, d)
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
})
d.inv.fs.small(name, pos)
)
if d.on_rightclick then
@ -759,14 +839,12 @@ function mcl_chests.register_chest(basename, d)
on_rotate = simple_rotate,
})
if d.double then
minetest.register_node(names.left.a, {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
node_box = nodebox_left,
tiles = dummy_tiles,
use_texture_alpha = "blend",
_chest_entity_textures = double_textures,
_chest_entity_sound = d.sounds[2],
_chest_entity_mesh = "mcl_chests_chest",
@ -817,32 +895,7 @@ function mcl_chests.register_chest(basename, d)
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,14.15]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
"list[current_player;main;0.375,8.825;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
"list[current_player;main;0.375,12.775;9,1;]",
--BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
--END OF LISTRING WORKAROUND
"listring[current_player;main]" ..
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
})
d.inv.fs.double(name, pos, pos_other)
)
if d.on_rightclick_left then
@ -862,12 +915,9 @@ function mcl_chests.register_chest(basename, d)
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
node_box = nodebox_right,
tiles = dummy_tiles,
use_texture_alpha = "blend",
groups = groups_right,
drop = d.drop,
is_ground_content = false,
@ -912,40 +962,15 @@ function mcl_chests.register_chest(basename, d)
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,14.15]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
"list[current_player;main;0.375,8.825;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
"list[current_player;main;0.375,12.775;9,1;]",
--BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
--END OF LISTRING WORKAROUND
"listring[current_player;main]" ..
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
})
d.inv.fs.double(name, pos_other, pos)
)
if d.on_rightclick_right then
d.on_rightclick_right(pos, node, clicker)
end
player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true, d.sounds[2],
"mcl_chests_chest")
player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true,
d.sounds[2], "mcl_chests_chest")
end,
mesecons = d.mesecons,
on_rotate = no_rotate,
@ -957,6 +982,7 @@ function mcl_chests.register_chest(basename, d)
doc.add_entry_alias("nodes", names.small.a, "nodes", names.left.a)
doc.add_entry_alias("nodes", names.small.a, "nodes", names.right.a)
end
end
end
-- Returns false if itemstack is a shulker box

View File

@ -34,6 +34,7 @@ mcl_chests.register_chest("stone_chest", {
},
hardness = 4.0,
hidden = false,
double = false,
-- It bites!
on_rightclick = function(pos, node, clicker)
mcl_util.deal_damage(clicker, 2)

View File

@ -39,7 +39,7 @@ dofile(modpath .. "/api.lua")
dofile(modpath .. "/chests.lua")
dofile(modpath .. "/ender.lua")
dofile(modpath .. "/shulkers.lua")
--dofile(modpath .. "/example.lua")
dofile(modpath .. "/example.lua")