Add 12 new semitones to the noteblock
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@ -12,10 +12,9 @@ minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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end,
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on_rightclick = function (pos, node) -- change sound when punched
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local param2 = node.param2+1
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if param2==12 then param2=0 end
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minetest.add_node(pos, {name = node.name, param2 = param2})
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mesecon.noteblock_play(pos, param2)
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node.param2 = (node.param2+1)%24
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mesecon.noteblock_play(pos, node.param2)
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minetest.set_node(pos, node)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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@ -42,34 +41,41 @@ minetest.register_craft({
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burntime = 15
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})
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local soundnames_piano = {
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[0] = "mesecons_noteblock_c",
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"mesecons_noteblock_csharp",
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"mesecons_noteblock_d",
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"mesecons_noteblock_dsharp",
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"mesecons_noteblock_e",
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"mesecons_noteblock_f",
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"mesecons_noteblock_fsharp",
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"mesecons_noteblock_g",
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"mesecons_noteblock_gsharp",
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"mesecons_noteblock_a",
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"mesecons_noteblock_asharp",
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"mesecons_noteblock_b",
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"mesecons_noteblock_c2",
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"mesecons_noteblock_csharp2",
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"mesecons_noteblock_d2",
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"mesecons_noteblock_dsharp2",
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"mesecons_noteblock_e2",
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"mesecons_noteblock_f2",
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"mesecons_noteblock_fsharp2",
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"mesecons_noteblock_g2",
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"mesecons_noteblock_gsharp2",
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"mesecons_noteblock_a2",
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"mesecons_noteblock_asharp2",
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"mesecons_noteblock_b2",
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}
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mesecon.noteblock_play = function (pos, param2)
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local soundname
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-- TODO: 24 piano notes
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if param2==8 then
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soundname="mesecons_noteblock_a"
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elseif param2==9 then
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soundname="mesecons_noteblock_asharp"
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elseif param2==10 then
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soundname="mesecons_noteblock_b"
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elseif param2==11 then
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soundname="mesecons_noteblock_c"
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elseif param2==0 then
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soundname="mesecons_noteblock_csharp"
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elseif param2==1 then
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soundname="mesecons_noteblock_d"
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elseif param2==2 then
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soundname="mesecons_noteblock_dsharp"
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elseif param2==3 then
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soundname="mesecons_noteblock_e"
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elseif param2==4 then
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soundname="mesecons_noteblock_f"
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elseif param2==5 then
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soundname="mesecons_noteblock_fsharp"
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elseif param2==6 then
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soundname="mesecons_noteblock_g"
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elseif param2==7 then
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soundname="mesecons_noteblock_gsharp"
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end
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-- Default: One of 24 piano notes
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soundname = soundnames_piano[param2]
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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-- TODO: Sticks and clicks
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