Move on_step despawning to separate function
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@ -366,29 +366,8 @@ end
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-- main mob function
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function mob_class:on_step(dtime)
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self.lifetimer = self.lifetimer - dtime
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local pos = self.object:get_pos()
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == ""))
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and self.state ~= "attack"
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and self.following == nil then
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if self.despawn_immediately or self.lifetimer <= 0 then
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if spawn_logging then
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minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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elseif self.lifetimer <= 10 then
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if math.random(10) < 4 then
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self.despawn_immediately = true
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else
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self.lifetimer = 20
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end
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end
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end
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if self:check_despawn(pos) then return true end
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local v = self.object:get_velocity()
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local d = 0.85
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@ -1,5 +1,7 @@
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--lua locals
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local minetest,vector,math,table = minetest,vector,math,table
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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@ -722,6 +724,30 @@ if mobs_spawn then
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end)
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end
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function mob_class:check_despawn(pos)
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == ""))
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and self.state ~= "attack"
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and self.following == nil then
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if self.despawn_immediately or self.lifetimer <= 0 then
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if spawn_logging then
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minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return true
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elseif self.lifetimer <= 10 then
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if math.random(10) < 4 then
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self.despawn_immediately = true
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else
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self.lifetimer = 20
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end
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end
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end
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end
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minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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func = function(n,param)
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