Revert entity->object for three lines
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@ -286,9 +286,9 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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(projectile_def.on_collide_with_entity or no_op)(self, pos, object)
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(projectile_def.on_collide_with_entity or no_op)(self, pos, object)
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-- Call reverse entity collision hook
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-- Call reverse entity collision hook
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local other_object_def = minetest.registered_entities[object.name] or {}
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local other_entity_def = minetest.registered_entities[object.name] or {}
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local other_object_vl_projectile = other_object_def._vl_projectile or {}
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local other_entity_vl_projectile = other_entity_def._vl_projectile or {}
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local hook = (other_object_vl_projectile or {}).on_collide or no_op
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local hook = (other_entity_vl_projectile or {}).on_collide or no_op
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hook(object, self)
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hook(object, self)
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-- Play sounds
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-- Play sounds
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