Fishing: More comment cleanup
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06be98a676
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@ -193,7 +193,6 @@ local bobber_on_step = function(self, dtime)
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self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z})
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self._oldy = self.object:get_pos().y
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end
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minetest.log(self.object:get_pos().y.." "..self._oldy)
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-- reset to original position after dive.
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if self.object:get_pos().y > self._oldy then
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self.object:set_pos({x=self.object:get_pos().x,y=self._oldy,z=self.object:get_pos().z})
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@ -202,7 +201,7 @@ local bobber_on_step = function(self, dtime)
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end
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if self._dive then
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for i=1,2 do
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--spray bubbles there's a fish.
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-- Spray bubbles when there's a fish.
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minetest.add_particle({
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pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=4, z=0},
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@ -222,7 +221,7 @@ local bobber_on_step = function(self, dtime)
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self._dive = false
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end
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else if self._waittick == nil then
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--wait for random number of ticks.
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-- wait for random number of ticks.
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self._waittick = math.random(50,800)
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else
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if self._tick ~= self._waittick then
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@ -296,8 +295,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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description = S("Fishing Rod"),
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_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
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_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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-- This item is incomplete, hide it from creative inventory
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groups = { tool=1},
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groups = { tool=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
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stack_max = 1,
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on_place = fish,
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