mitigate high cpu usage due to excessive mob counting
This was caused by the mob caps being checked too frequently
This commit is contained in:
parent
effac327f5
commit
5db7680cd1
|
@ -419,7 +419,7 @@ local function get_water_spawn(p)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function spawn_check(pos,spawn_def)
|
local function spawn_check(pos,spawn_def,ignore_caps)
|
||||||
if not spawn_def then return end
|
if not spawn_def then return end
|
||||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||||
|
@ -442,12 +442,17 @@ local function spawn_check(pos,spawn_def)
|
||||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||||
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
local mob_count_wide = 0
|
||||||
local mob_count = count_mobs(pos,32,mob_type)
|
|
||||||
|
local mob_count = 0
|
||||||
|
if not ignore_caps then
|
||||||
|
mob_count = count_mobs(pos,32,mob_type)
|
||||||
|
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||||
|
end
|
||||||
|
|
||||||
if pos and spawn_def
|
if pos and spawn_def
|
||||||
and mob_count_wide < (mob_cap[mob_type] or 15)
|
and ( mob_count_wide < (mob_cap[mob_type] or 15) )
|
||||||
and mob_count < 5
|
and ( mob_count < 5 )
|
||||||
and pos.y >= spawn_def.min_height
|
and pos.y >= spawn_def.min_height
|
||||||
and pos.y <= spawn_def.max_height
|
and pos.y <= spawn_def.max_height
|
||||||
and spawn_def.dimension == dimension
|
and spawn_def.dimension == dimension
|
||||||
|
@ -494,7 +499,7 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
|
||||||
end
|
end
|
||||||
for i = 1, math.random(group_min,group_max) do
|
for i = 1, math.random(group_min,group_max) do
|
||||||
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||||
if spawn_check(nn[math.random(#nn)],mob) then
|
if spawn_check(nn[math.random(#nn)],mob,true) then
|
||||||
if mob.type_of_spawning == "water" then
|
if mob.type_of_spawning == "water" then
|
||||||
sp = get_water_spawn(sp)
|
sp = get_water_spawn(sp)
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue