Fix portal corner metadata being able to be killed
This was possible by re-using the same frame for multiple portals.
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3e3e9f3931
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5c5c2ea109
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@ -199,6 +199,14 @@ local function move_check2(p1, max, dir)
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if minetest.get_node(p).name ~= portal_frame then
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if minetest.get_node(p).name ~= portal_frame then
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return false
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return false
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end
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end
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-- Abort if any of the portal frame blocks already has metadata.
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-- This mod does not yet portals which neighbor each other directly.
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-- TODO: Reorganize the way how portal frame coordinates are stored.
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local meta = minetest.get_meta(p)
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local p1 = meta:get_string("portal_frame1")
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if minetest.string_to_pos(p1) ~= nil then
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return false
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end
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end
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end
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return true
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return true
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@ -196,6 +196,14 @@ local function move_check(p1, max, dir)
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if minetest.get_node(p).name ~= "mcl_core:obsidian" then
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if minetest.get_node(p).name ~= "mcl_core:obsidian" then
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return false
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return false
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end
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end
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-- Abort if any of the portal frame blocks already has metadata.
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-- This mod does not yet portals which neighbor each other directly.
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-- TODO: Reorganize the way how portal frame coordinates are stored.
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local meta = minetest.get_meta(p)
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local p1 = meta:get_string("portal_frame1")
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if minetest.string_to_pos(p1) ~= nil then
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return false
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end
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end
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end
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return true
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return true
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