Fix vertical movement that was hitting 45 degree curve code, reset pitch on minecarts
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1f83937de9
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@ -296,6 +296,7 @@ function DEFAULT_CART_DEF:on_step(dtime)
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if staticdata.seq and self._seq < staticdata.seq then
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--print("removing cart #"..staticdata.uuid.." with sequence number mismatch")
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self.object:remove()
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self._removed = true
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return
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end
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@ -2,7 +2,7 @@ local vector = vector
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local mod = mcl_minecarts
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local table_merge = mcl_util.table_merge
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function get_path(base, first, ...)
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local function get_path(base, first, ...)
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if not first then return base end
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if not base then return end
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return get_path(base[first], ...)
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@ -311,11 +311,10 @@ end
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local function get_rail_direction_inner(pos, dir)
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-- Handle new track types that have track-specific direction handler
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local node = minetest.get_node(pos)
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local node_def = minetest.registered_nodes[node.name]
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local get_next_dir = get_path(node_def,"_mcl_minecarts","get_next_dir")
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local get_next_dir = get_path(minetest.registered_nodes,node.name,"_mcl_minecarts","get_next_dir")
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if not get_next_dir then return dir end
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dir = node_def._mcl_minecarts.get_next_dir(pos, dir, node)
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dir = get_next_dir(pos, dir, node)
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-- Handle reversing if there is a solid block in the next position
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local next_pos = vector.add(pos, dir)
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@ -367,13 +366,15 @@ function mcl_minecarts.get_rail_direction(self, pos_, dir)
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local new_dir = get_rail_direction_inner(pos, dir)
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if new_dir.y ~= 0 then return new_dir end
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-- Check four 45 degree movement
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local next_rails_dir = get_rail_direction_inner(vector.add(pos, new_dir), new_dir)
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if vector.equals(next_rails_dir, dir) and not vector.equals(new_dir, next_rails_dir) then
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if dir.y == 0 and vector.equals(next_rails_dir, dir) and not vector.equals(new_dir, next_rails_dir) then
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return vector.add(new_dir, next_rails_dir)
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else
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return new_dir
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end
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return new_dir
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end
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function mod.update_cart_orientation(self)
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local staticdata = self._staticdata
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@ -539,6 +539,11 @@ function submod.do_detached_movement(self, dtime)
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self.object:set_acceleration(accel)
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end
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-- Reset pitch
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local rot = self.object:get_rotation()
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rot.y = 0
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self.object:set_rotation(rot)
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local away = vector_away_from_players(self, staticdata)
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if away then
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local v = self.object:get_velocity()
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